Welcome to The Editor's Wastebasket - a site dedicated to tabletop RPGs and a broad range of systems. I started this site when I was a prolific player of Palladium Books' games, the Rifts RPG in particular. Post-college, I played a mix of Palladium games and Dungeons & Dragons, Revised 3rd Edition (aka D&D 3.5). After that, things became a bit murky as I sought other systems and, in some cases, write some of my own titles (you should check out Apokalyptic Publishing if you're so inclined).

A Forever GM, I have been running all things Savage Worlds since 2008, with my gateway drug being 50 Fathoms (because who doesn't enjoy a great pirate-themed roleplaying game?). Since then, I've also played and run games using TinyD6 (Gallant Knight Games), AGE System (Green Ronin Games), and now spend my game planning time either running some of my favorite old settings using a new system (such as Dragonstar for D&D 3.5, but run using Savage Worlds: Adventure Edition and the updated Fantasy Companion) or cobbling together epic high fantasy adventures in my own setting (coming "soon" from Apokalyptic Publishing).

If you like what I'm doing here, you can buy me a coffee to support my efforts!

Tabletop RPG Resources

Systemless

Adventures

Variations on a Theme

Hook: The characters are invited to join with another small group of researchers to determine if an old building is haunted. The structure served as the private hospital and limited sanitarium of Dr. Lindschlott around the turn of the century. Lindschlott was considered quite eccentric and had very…

RiftsPalladium

Adventures

Machinations of Doom

It all starts in MercTown with a pair of new arrivals. These two are fugitives from the Coalition State of Lonestar and have a retrieval squad hot on their tail. After laying low for a time in MercTown, they begin to venture out and explore job opportunities. While it's unsavory to have to work…

NightbanePalladium

Adventures

Welcome to Barketsville

Hook: The characters have just arrived in a small town with no know history of the occult and paranormal. Perhaps they are researching a local legend, following up information on a rare text, or simply wander into the city by accident. In any event, the group will be forced to spend some time in…

NightbanePalladium

Adventures

History Repeats

This plot is a bit unpleasant and has no happy ending to it. I would suggest it be used only in the "darker theme" type of games. It is mostly a morality play, who will the players help, the "innocent" man or the teen with no control over his actions. Hook: The characters will be somehow drawn to…

NightbanePalladium

Adventures

Too Good to Be True

Hook: The players will be in a major city, hunting down a master vampire and his minions when they discover someone else seems to be helping them out. In some cases, the characters will arrive only minutes after a pitched battle to discover the remains of scores of vampires. Whoever the mystery…

NightbanePalladium

Adventures

Sins of the Father

Hook: For the past ten days, grisly murders have been taking place in the small town of Garrets Hill. Each night one of the townspeople has been electrocuted. The characters may be related to one of the victims, or called in by local police for their skills (if the character is a noted doctor or…

Allies & Adversaries

Anthony Jackson (Jax)

Chaos. The one true force. Well, at least in my life. I grew up with a hard life. The neighborhood was bad. Real bad. My parents, well, as long as they lived anyway, were drug addicts. Bastards. Luckily, life wasn't so hard for my mom before she had me, so I didn't come out with a bunch of fuckin'…

Palladium

Allies & Adversaries

Kazim al-Sajid

Kazim al-Sajid was born to a minor noble family in the City of Llorn in the Eastern Territories. He fell out of favor with his family after an unfortunate incident involving an argument about who was to become the family's patron. It ended with Kazim's older brother lying on the floor, drowning in…

RiftsPalladium

Setting Expansion

The Clans of Atlantis

The Atlanteans of this day and age are as varied as humans ever have been. They come in all colors and beliefs. In fact, those Atlanteans that escaped to other continents on Earth after the disastrous cataclysm that sent Atlantis into limbo are responsible for a great number of the cultures that…

RiftsPalladium

Setting Expansion

A World Torn Asunder (Part 2)

This is part two of my article regarding what, I believe, the outcome of the major conflicts on Rifts Earth will be. This second part covers most of the Eastern Hemisphere (Africa and Australia will be covered, hopefully, in Part Three). I will, hopefully, give some information regarding the…

RiftsPalladium

Setting Expansion

A World Torn Asunder (Part 1)

A while ago, I got into a debate about the many fronts the Coalition faces, how this might affect them, and the possibilities of who might win. It also turned out to be a great discussion about the factors that could affect the outcome of every war the Coalition States has entered in to, mostly…

RiftsPalladium

Adventures

Freedom!

The year is 107 P.A. and the world is ravaged by war. The Coalition has fallen back against Free Quebec's army, unable to defeat them after over a year of battle. They now concentrate on Tolkeen, hoping to defeat them quickly, stamping the citizens and inhuman creatures out of existence. The…

RiftsPalladium

Adventures

Mingling with the Enemy

This campaign is based off something I saw on the Internet some time ago. I've included the documents that the characters receive to get you started with the campaign. You'll also find the names and mini-bios of all the NPC villains and some information for an outcome. Enjoy... To: Special Ops…

RiftsPalladium

Setting Expansion

The Brodkil Empire

The Brodkil Empire arose out of the efforts of several Brodkil warlords. It began before the Post-Apocalyptic calendar as a few scattered tribes allied together to destroy the, then fledgling, NGR. The tribes' warriors, all superior to the devastated human population, came crashing out of Russia,…

RiftsPalladium

Setting Expansion

The House of Chi

The House of Chi is a more recent addition to Amaki society. It was started by a group of Amaki wishing to begin an official schooling program for mages of all types. What started as a small group of a dozen wizards has grown into a large house capable of repelling almost any invasion due to it's…

Palladium

Allies & Adversaries

The Wizard Frost

Kanda Frostpath, known to everyone around him simply as Frost, is strange Wolfen, at least among the Ice Eye Tribe. Frost has forsaken the primary religion of the tribe and has left to aid the world, wolfen and non-wolfen alike. This has caused some strained relations between Frost and his people.…

NightbanePalladium

Adventures

Seek & Ye Shall Steal

Hook: The character group has at least one Sword Bearer in the group. One of these characters' artifacts is more powerful than they can imagine. Currently, the player is still discovering it's power and knows that it allows him, a once normal human, to Mirror Walk. Line: The artifact has an…

NightbanePalladium

Adventures

The Horn of Destiny

Hook: Lord Magog holds the Horn of Destiny and the players' group consists of one Sword Bearer (or one person with the potential to become a sword bearer). Line: The Horn of Destiny is calling to the player, giving him visions and dreams in an attempt to convince the player that they should be…

NightbanePalladium

Adventures

A Day at the Mall

This campaign is something that could be run in Beyond the Supernatural or Nightbane (though it would probably be suited to take place on or before Dark Day). The characters should already know each other by now, if not, it could certainly be an interesting introduction. The players are on their…

Palladium

Allies & Adversaries

Grron One-Eye

Grron was born in the Old Kingdom among one of the most vicious tribes of the region, The Demon's Paw. The tribe frequently raided area settlements of Elves, Dwarves, and Gnomes, only occasionally launching attacks into the Empire of Sin's territories. However, Grron believed that if the sub-humans…

Palladium

Allies & Adversaries

Neklor Darkblade

Neklor was born into slavery. He didn't have a choice, not even a fighting chance. He was simply raised that way. Neklor, however, wasn't like the other ogre slaves. Yes, he was still forced to do manual, hard labor, but he showed more intelligence than most of his brethren. Perhaps that is why,…

NightbanePalladium

Adventures

The Devil Came to Miami

The player characters are members of the Seekers faction (or have been hired by the Seekers) to solve a most puzzling murder. A high-ranking member was murdered in his sleep, and there is no sign of forced entry and very few clues to go on. The only clue points to a second high-ranking member, one…

NightbanePalladium

Adventures

The Hotel Eternal

Hook: The Hotel Eternal has had more than it's share of strange happenings after a guest stayed within it's walls. The Spook Squad has two agents inside already, but there's something fishy going on. Line: The Spook Squad has decided to send in the player characters to investigate the strange…

Palladium

Adventures

Who's Been Switching My Drink?

Hook: The players are approached by a travelling apothecary on the road. They were recently attacked by bandits and could use a little bit of healing. Line: The apothecary is willing to help out someone that has cleared the road of some of the bandits and offers them a healing potion for a very…

Palladium

Adventures

Goblins and Orcs and Trolls! Oh My!

Yes, I realize this is the first Palladium Fantasy thing I've put up, but I have more. I just have to finish the coding. At any rate, this is just a small adventure that could lead to a larger campaign, if the allustrious GM so wishes it. I hope you enjoy this. And please This email address is…