Adventures

What follows are simple Hook/Line/Sinker adventures, complete campaign story arcs, or minimal nuggets that have popped into my head as the result of some player action. Some I have used, others I never got around to, but all could serve as some inspiration for your own campaigns.

Adventures

Adventure Locations: Remote Mountain Valley

Adventure Locations are serial posts which use photographs of real locations as the inspiration for a short adventure seed. Most locations will be system agnostic, however specific settings may be referenced. Our first location is a remote mountain valley. The valley is untarnished by…
Systemless
Savage Worlds

Adventures

Challenges: Broken Down

Challenges will present a scenario that can be used in most any context. This is the first in a series intended to make overland travel a bit more interesting that just getting from point A to point B. Each challenge will include a brief setup of the events, the appropriate genres (if any), and…

Savage Worlds

Adventures

Shades of Grey

I've been road tripping for the past week, riding my motorcycle up from the Southwest to the Pacific Northwest. Over the almost 1900 miles, I went through plenty of wilderness and parks and I was struck with an interesting idea for a campaign. I'm going to start this out with some basic ideas and…

RiftsGurps

Adventures

Adventure Seeds

While going through a slew of old notes, I came across this gem. Apparently, at some point, I considered using GURPS to run a Phase World campaign. Clearly that never made it off the ground, but here's the story arcs I was developing for that campaign. Perhaps you can find a use for them Plot #1:…

DragonstarScarred LandsDnd

Adventures

Invasion: Scarn

Originally intended as the beginning of a “legacy” campaign for Dragonstar, I started running through some aspects of this campaign in Of Darkness & Light and staged the invasion of Scarn by one of the Dragon houses. I felt it best to bring the characters up in levels (at least five, preferably…

Pathfinder

Adventures

Secrets & Riddles

This campaign is set in Ustalav, a fog-shrouded land infested by all manner of horrific creatures. In Vieland, the northwestern-most county, a gray sky pelts the ground with a steady rain and a thick mist dulls the echo of footsteps on cobblestone avenues. Our story begins at the University of…

DragonstarDnd

Adventures

Adventure Seeds

The following are very basic, undeveloped ideas that have crossed my mind for possible Dragonstar campaigns. Dragonstar is a very cool sci-fi game using the "classic" races from D&D. It's published by Fantasy Flight Games and is, IMO, one of the best d20 products out there. As I write this, I…

Palladium

Adventures

The Return of Nogrustru

This campaign is based out of the Timiro Kingdom and the Old Kingdom (and could lead to adventures in a number of other regions in the world). I've actually got a bit more to this, but it was becoming very specific to my own campaign world. What is presented here is a more basic version that should…

GreyhawkDnd

Adventures

Adventure Seeds

The following are very basic, undeveloped ideas that have crossed my mind for possible D&D 3rd Edition (3e) games. Should I ever actually start playing 3e, I'm sure I'll catch some flak from someone about this (if anyone knows what I need to include on my page to cover WotC copyright notices,…

NightbanePalladium

Adventures

Sins of the Father

Hook: For the past ten days, grisly murders have been taking place in the small town of Garrets Hill. Each night one of the townspeople has been electrocuted. The characters may be related to one of the victims, or called in by local police for their skills (if the character is a noted doctor or…

Systemless

Adventures

Variations on a Theme

Hook: The characters are invited to join with another small group of researchers to determine if an old building is haunted. The structure served as the private hospital and limited sanitarium of Dr. Lindschlott around the turn of the century. Lindschlott was considered quite eccentric and had very…

RiftsPalladium

Adventures

Machinations of Doom

It all starts in MercTown with a pair of new arrivals. These two are fugitives from the Coalition State of Lonestar and have a retrieval squad hot on their tail. After laying low for a time in MercTown, they begin to venture out and explore job opportunities. While it's unsavory to have to work…

NightbanePalladium

Adventures

Welcome to Barketsville

Hook: The characters have just arrived in a small town with no know history of the occult and paranormal. Perhaps they are researching a local legend, following up information on a rare text, or simply wander into the city by accident. In any event, the group will be forced to spend some time in…

NightbanePalladium

Adventures

History Repeats

This plot is a bit unpleasant and has no happy ending to it. I would suggest it be used only in the "darker theme" type of games. It is mostly a morality play, who will the players help, the "innocent" man or the teen with no control over his actions. Hook: The characters will be somehow drawn to…

NightbanePalladium

Adventures

Too Good to Be True

Hook: The players will be in a major city, hunting down a master vampire and his minions when they discover someone else seems to be helping them out. In some cases, the characters will arrive only minutes after a pitched battle to discover the remains of scores of vampires. Whoever the mystery…

Palladium

Adventures

Goblins and Orcs and Trolls! Oh My!

Yes, I realize this is the first Palladium Fantasy thing I've put up, but I have more. I just have to finish the coding. At any rate, this is just a small adventure that could lead to a larger campaign, if the allustrious GM so wishes it. I hope you enjoy this. And please This email address is…

NightbanePalladium

Adventures

New York, New YAAAHHH!!

Ok, this is my first real campaign for Nightbane. I've never actually played the game, but I've read the books well enough to get a good idea of the game. I know that when I run my first Nightbane campaign, this will probably be the campaign I use. Unless I happen to come up with something better…

RiftsPalladium

Adventures

The Shop

This campaign is for Rifts. It's not a full campaign, but it could easily lead to one. Read on to find out exactly how... Background: I came up with this campaign idea after reading the article on the Operator O.C.C. in Rifter #5. An excellent article and a must read for anyone. The characters…

RiftsPalladium

Adventures

Freedom!

The year is 107 P.A. and the world is ravaged by war. The Coalition has fallen back against Free Quebec's army, unable to defeat them after over a year of battle. They now concentrate on Tolkeen, hoping to defeat them quickly, stamping the citizens and inhuman creatures out of existence. The…

RiftsPalladium

Adventures

Mingling with the Enemy

This campaign is based off something I saw on the Internet some time ago. I've included the documents that the characters receive to get you started with the campaign. You'll also find the names and mini-bios of all the NPC villains and some information for an outcome. Enjoy... To: Special Ops…

NightbanePalladium

Adventures

Seek & Ye Shall Steal

Hook: The character group has at least one Sword Bearer in the group. One of these characters' artifacts is more powerful than they can imagine. Currently, the player is still discovering it's power and knows that it allows him, a once normal human, to Mirror Walk. Line: The artifact has an…

NightbanePalladium

Adventures

The Horn of Destiny

Hook: Lord Magog holds the Horn of Destiny and the players' group consists of one Sword Bearer (or one person with the potential to become a sword bearer). Line: The Horn of Destiny is calling to the player, giving him visions and dreams in an attempt to convince the player that they should be…

NightbanePalladium

Adventures

A Day at the Mall

This campaign is something that could be run in Beyond the Supernatural or Nightbane (though it would probably be suited to take place on or before Dark Day). The characters should already know each other by now, if not, it could certainly be an interesting introduction. The players are on their…

NightbanePalladium

Adventures

The Devil Came to Miami

The player characters are members of the Seekers faction (or have been hired by the Seekers) to solve a most puzzling murder. A high-ranking member was murdered in his sleep, and there is no sign of forced entry and very few clues to go on. The only clue points to a second high-ranking member, one…

NightbanePalladium

Adventures

The Hotel Eternal

Hook: The Hotel Eternal has had more than it's share of strange happenings after a guest stayed within it's walls. The Spook Squad has two agents inside already, but there's something fishy going on. Line: The Spook Squad has decided to send in the player characters to investigate the strange…