For those of you that have stopped by before, welcome back!
If you haven't already looked around, this is my little corner of the
Internet that contains 15+ years of tabletop RPG resources. There's a
heavy Palladium presence since I played their games from the time I was
in middle school (about 12-13 for those that may not be familiar with US
education groupings) up until several years ago. I'm still working
through a backlog of stuff unearthed from my hard drive (and in need of
some rewriting), but I continue to post new resources as I use it in my
current Savage Rifts campaign.
While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing
(you might recognize his name if you're a Rifts fan), I fell in love
with the Mini6 system, and you'll find some resources for that RPG here.
Currently, I'm back in the realm of Rifts Earth and my familiarity and
love of that setting is spurring a lot of new translations to the Savage
Rifts RPG. As campaigns come and go, you'll see new material posted
that relates to the epic storylines I seek to tell along with my
players. What follows are many, many resources for these campaigns that I
hope you will find useful in your own campaign.
Nicholas Krieger
Nicholas is Danielle and Johann's youngest son. He has continued the family lineage of psychic powers and is quite adept. He was born into a relative life of luxury and was brought into the family business as a negotiator. With his telepathic powers, he was quite good. Unfortunately, the life of…
Johann was born into a prominent business family. Unfortunately, Johann yearned for knowledge, not the hobnobbing and kissing ass of the business world. When he was fifteen, he left home. He lived on the streets, gathering as many books and learning as much as he could. Eventually, the knowledge…
The House of the Leopard has always produced the largest number of duelists. Why this is, is unknown, but it is most likely due to the exceptional physical prowess present in all members of the House (minimum PP of 22).
This house began nearly 10,000 years ago, when the Amaki were still tribal in…
The Peacekeepers are a war-like race of humanoids of a small empire in the Anvil Galaxy. Their homeworld of Ceirus Prime (pronounced Kay-rus) has been mastered (in order and in self-sufficiency). Unfortunately, the Peacekeepers would not be satisfied with mastery of their world. They soon…
Hook: For the past ten days, grisly murders have been taking place in the small town of Garrets Hill. Each night one of the townspeople has been electrocuted. The characters may be related to one of the victims, or called in by local police for their skills (if the character is a noted doctor or…
Hook: The characters are invited to join with another small group of researchers to determine if an old building is haunted. The structure served as the private hospital and limited sanitarium of Dr. Lindschlott around the turn of the century. Lindschlott was considered quite eccentric and had very…
It all starts in MercTown with a pair of new arrivals. These two are fugitives from the Coalition State of Lonestar and have a retrieval squad hot on their tail. After laying low for a time in MercTown, they begin to venture out and explore job opportunities. While it's unsavory to have to work…
Hook: The characters have just arrived in a small town with no know history of the occult and paranormal. Perhaps they are researching a local legend, following up information on a rare text, or simply wander into the city by accident. In any event, the group will be forced to spend some time in…
This plot is a bit unpleasant and has no happy ending to it. I would suggest it be used only in the "darker theme" type of games. It is mostly a morality play, who will the players help, the "innocent" man or the teen with no control over his actions.
Hook: The characters will be somehow drawn to…
Hook: The players will be in a major city, hunting down a master vampire and his minions when they discover someone else seems to be helping them out. In some cases, the characters will arrive only minutes after a pitched battle to discover the remains of scores of vampires. Whoever the mystery…
Chaos. The one true force. Well, at least in my life.
I grew up with a hard life. The neighborhood was bad. Real bad. My parents, well, as long as they lived anyway, were drug addicts. Bastards. Luckily, life wasn't so hard for my mom before she had me, so I didn't come out with a bunch of fuckin'…
Kazim al-Sajid was born to a minor noble family in the City of Llorn in the Eastern Territories. He fell out of favor with his family after an unfortunate incident involving an argument about who was to become the family's patron. It ended with Kazim's older brother lying on the floor, drowning in…
The Atlanteans of this day and age are as varied as humans ever have been. They come in all colors and beliefs. In fact, those Atlanteans that escaped to other continents on Earth after the disastrous cataclysm that sent Atlantis into limbo are responsible for a great number of the cultures that…
This is part two of my article regarding what, I believe, the outcome of the major conflicts on Rifts Earth will be. This second part covers most of the Eastern Hemisphere (Africa and Australia will be covered, hopefully, in Part Three). I will, hopefully, give some information regarding the…
A while ago, I got into a debate about the many fronts the Coalition faces, how this might affect them, and the possibilities of who might win. It also turned out to be a great discussion about the factors that could affect the outcome of every war the Coalition States has entered in to, mostly…
The year is 107 P.A. and the world is ravaged by war. The Coalition has fallen back against Free Quebec's army, unable to defeat them after over a year of battle. They now concentrate on Tolkeen, hoping to defeat them quickly, stamping the citizens and inhuman creatures out of existence. The…
This campaign is based off something I saw on the Internet some time ago. I've included the documents that the characters receive to get you started with the campaign. You'll also find the names and mini-bios of all the NPC villains and some information for an outcome. Enjoy...
To: Special Ops…
The Brodkil Empire arose out of the efforts of several Brodkil warlords. It began before the Post-Apocalyptic calendar as a few scattered tribes allied together to destroy the, then fledgling, NGR. The tribes' warriors, all superior to the devastated human population, came crashing out of Russia,…
The House of Chi is a more recent addition to Amaki society. It was started by a group of Amaki wishing to begin an official schooling program for mages of all types. What started as a small group of a dozen wizards has grown into a large house capable of repelling almost any invasion due to it's…
Kanda Frostpath, known to everyone around him simply as Frost, is strange Wolfen, at least among the Ice Eye Tribe. Frost has forsaken the primary religion of the tribe and has left to aid the world, wolfen and non-wolfen alike. This has caused some strained relations between Frost and his people.…
Hook: The character group has at least one Sword Bearer in the group. One of these characters' artifacts is more powerful than they can imagine. Currently, the player is still discovering it's power and knows that it allows him, a once normal human, to Mirror Walk.
Line: The artifact has an…
Hook: Lord Magog holds the Horn of Destiny and the players' group consists of one Sword Bearer (or one person with the potential to become a sword bearer).
Line: The Horn of Destiny is calling to the player, giving him visions and dreams in an attempt to convince the player that they should be…
This campaign is something that could be run in Beyond the Supernatural or Nightbane (though it would probably be suited to take place on or before Dark Day). The characters should already know each other by now, if not, it could certainly be an interesting introduction. The players are on their…
Grron was born in the Old Kingdom among one of the most vicious tribes of the region, The Demon's Paw. The tribe frequently raided area settlements of Elves, Dwarves, and Gnomes, only occasionally launching attacks into the Empire of Sin's territories. However, Grron believed that if the sub-humans…
Neklor was born into slavery. He didn't have a choice, not even a fighting chance. He was simply raised that way. Neklor, however, wasn't like the other ogre slaves. Yes, he was still forced to do manual, hard labor, but he showed more intelligence than most of his brethren. Perhaps that is why,…