Allies & Adversaries

Nym Tarnruth

Nym is a half-elven ranger I'm currently playing in a local D&D group I recently located. Nothing spectacular at the moment since we're just needing to get a few levels before we start the primary adventure campaign -- The Return the Temple of Elemental Evil. Here's Nym's history and stat block.

 

 

Background

Nym was born to an elvish woman named Felwyn. From his very birth and into adolescense, he was avoided (while chided behind his back) and generally ignored by the elven children. It was over a decade before he learned why. Nym was an accident. He was never wanted. The product of a rape by a human settler, Nym was under the care of his mother only because she could not find her attacker nor leave the baby in the woods.

A year shy of full maturity, Nym left home under cover of night. At first he sought the nearby human settlements hoping for acceptance -- perhaps even finding his human father, but promptly left them all behind when he discovered they were less than tolerant of his kin and was eventually turned away at the tip of a sword.

He journeyed away from what had been his home for so long, finding his way deeper into the wilderness bordering the human frontier. He made his home in the great forests where he lived from the land, avoiding settlements and bartering with local farmers for supplies. He came to know the forests well and has often helped farmers and ranchers retrieve lost livestock in exchange for food, supplies, or barley for his homemade brews. He has become a something of a guardian, keeping evil humanoids, most notably a large goblin tribe in the hills, from raiding farms and stealing or slaughtering livestock. Unfortunately, some seem to have slipped under his guard, having slaughtered numerous livestock.

Vowing to make the homesteads safe again, he tracked the goblins back to an old ruin...

Appearance

Nym has green eyes and light brown hair, which he wears long and unrestricted save for a single braid draped from behind his right ear. He stands just over 16 hands high, but tends to appear smaller when in the confines of civilization. His skin has a slight coppery tone inherited from his wood elven mother.

When he is seen, he wears a light grey cloak with the cowl pulled low. Beneath the cloak he wears ordinary brown breeches, a white shirt and brown leather vest. When expecting a trouble, he wears brown and black studded leather armor. Strapped to his belt is a dagger and longsword and a quiver of arrows is carried on his back with a longbow.


Nym Tarnruth, Male Half-Elf Rgr4: Medium Humanoid ; HD 4d10+4 (Ranger); hp 28; Init +3; Spd 30; AC 16; Atk +7 base melee, +7 base ranged; +7 (1d4+1, Dagger); +7 (1d8, Longbow); +8 (1d8+4, +1 Longsword); +7 (1d6+3, Rapier); SQ: Immunity: Sleep (Ex), Low-light vision (Ex); RF: +1 Will bonus to Enchantment spells, Elven Blood; AL CG; SV Fort +5, Ref +4, Will +3; STR 16, DEX 16, CON 13, INT 12, WIS 15, CHA 10.

Skills: Animal Empathy +2, Climb +4, Concentration +2, Handle Animal +2, Heal +4, Hide +4, Intuit Direction +4, Knowledge (nature) +2, Listen +3, Move Silently +9, Profession (Brewer) +4, Ride +4, Search +6, Spot +5, Use Rope +5, Wilderness Lore +4.

Feats: Quick Draw, Track, Weapon Focus (Longsword).

Spells: Entangle, Camouflage.

Possessions:

Weapons: Arrows (19); Longbow; +1 Longsword; Dagger; Rapier.

Armor: Studded leather.

Goods: Backpack; Bedroll; Blanket, winter; Fishhook; Flint and steel; Oil (1-pint flask) (5); Pouch, belt; Rations, trail (per day) (9); Rope, silk (50 ft.); Whetstone; Waterskin (full); Traveler's outfit; Chest.

Misc Items: Scale Mail (stored in hidden chest at camp); Figurine, Jade Dragon (stored in hidden chest at camp); Goblet, Crystal (stored in hidden chest at camp); Silverware (24 pieces) (stored in hidden chest at camp).