After passing through the massive gatehouse -- indicated as "The First Gate" by an engraved sign attached to the wall -- the streets teem with activity as people move into the city toward the markets and stores or out through the gate to destinations unknown. Numerous people move about, bargaining over vegetables, basic needs, and trinkets. The city's buildings are stained a dark gray from volcanic ash – the only color comes in the form of a red, indigo, pale yellow, or purple awning or banner, though fruits can be seen clinging to vines growing on the sides of buildings. The folk about the street -- primarily humans, with a mixture of elves, Halflings, and half-breeds -- are dressed in similarly bland colors.

The square beyond the First Gate is quite crowded. At the corner of one avenue, a woman has gathered a small crowd and sings a mournful tune. Glancing about, several people stand out, wearing gaudy, brightly colored outfits.

"Ignorance is no defense. See Bandaro & Bandaro," shouts one.

"Protect your goods and yourself. Come see Aiyar, Wiss, & Chander," shouts another.

The others seem to be shouting similar phrases, but their exact words are lost in the noise of the crowd.

The latest campaign saga I'll be running is a D&D 3e game set in the Scarred Lands. It prove s to be an interesting tale that I hope my players will enjoy. The story begins in the city of Hollowfaust with an elaborate web of intrigue intended to bring individuals from very different backgrounds together.

Dramatis Personae

Feng (Male Half-Orc Ftr): This character escaped slavery at the hands of his brutal progenitors and came to Hollowfaust -- one of the few cities where he could gain true acceptance. He works as a blacksmith's apprentice while his petition for citizenship is reviewed.

Molock (Male Human [Werebear] Clr): Molock is a merchant who was in the wrong place at the wrong time. He has chosen to remain with the Feng and Quarian now that he has become one of the hunted.

Quarian (Male Elven Drd): This elf is adapted to life beneath the surface of Scarn. He was raised by a coven of Dark Elven druids and seeks to heal the earth from the recent ravages of the Divine War. Unfortunately, some of his coven members were murdered and he has tracked the culprits -- a band of coal goblins -- to Hollowfaust.

Supporting Cast

Isarn: Aide to Osmodel, this mountain dwarf departed Hollowfaust after his innocence was proven in the murder of Linlith Aslan. But his experience in the Hollowfaust prision has left him different...

For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

What follows is the result of a lot of discussions, years of gaming, and running campaigns. If I came up with a unique location, be it a city, faction, guild, or other such fictional group, you'll find details on that in the articles that follow.

I'm no expert map-maker, but every GM needs to improvise once in a while. Here's where you can find maps I've created, some related to other articles, some just random stuff I threw together and either never used or don't remember what I used it for.

The style of these characters varies wildly from a quick paragraph and basic stat block to full-blown character sheet. The reason is that some are actual characters I've played (or planned to play and never got the opportunity) and others were NPCs that I used during the course of a campaign, but there was never any direct conflict so full stats weren't really necessary. I find it handy to have a bunch of names and basic backgrounds on hand during a session because, inevitably, a player will ask what the shop keeper looks like even when it's not really relevant. Far from a bad thing, but it's caught me off guard.

What follows are simple Hook/Line/Sinker adventures, complete campaign story arcs, or minimal nuggets that have popped into my head as the result of some player action. Some I have used, others I never got around to, but all could serve as some inspiration for your own campaigns.

What you'll find here is a cross between fluffy expansion on the settings that I enjoy and the crunchy mechanics of the various rule systems. Game mechanics will cover anything from classes, races, feats, and/or skills. Check how an article is tagged to see if it's for the system you're looking for. It might not be, but can hopefully be adapted easily.

The year is 2055 and Earth has changed. Some say for the better, others say that the world is nothing more than a playground for those with power. Heroes and tyrants, the rich and the poor, all struggle to survive in a future where nothing is certain, and anything can be bought… For the right price.

Welcome to the second of my projects. This is the Heroes Unlimited setting I plan to run my game in. This is a work-in-progress and, thus, far from finished. The information you find here will cover each of the major regions of the world, an overview of the technology, and the various organizations and factions (both good and evil) that exist.

This setting currently consists of a world overview of the various countries of the world (though I have yet to develop each on individually and determine how each interacts with the others), a few of the organizations and government agencies, and an overview of the technological advancements that have taken place. I would highly recommend using the weapons from Aliens Unlimited and Century Station as a basis for developing new weapons for use in your own games.

Please note that I have drawn inspiration for this setting from several places, including the Babylon 5, Sentinel, Stargate, and Dark Angel television series, as well as various science-fiction movies and the Fading Suns RPG.

If you have any suggestions, feel free to e-mail me (I'll be happy to give you full credit for the suggestion).

The Heroic Realm of Regnum was originally printed in The Library of Bletherad, but was only briefly described. While this, and the other realms described, will likely see their own book in one form or another in the future, this realm intrigued me and I started to write what I envisioned on the world.

While this may not be the same as what Palladium Books has envisioned, I like it. Unfortunately, like many of my projects, it is currently incomplete and will likely sit idle until I start playing Palladium Fantasy more frequently (no, I haven't stopped playing Palladium, just Palladium Fantasy and only temporarily).

Regnum is a world of teeming with magical energy and the land is ruled by a dozen empires. While the world has seen peace for over 10,000 years, there are some who would disturb this peace. Such was the case with my recent Palladium Fantasy campaign (details coming soon)

At present, I have only the overviews of some of the various kingdoms, but I plan to add (eventually) additional material on the Realm and finish overviews of the four kingdoms not yet described. I've also got a map up and running.

The Savage Age of Shadow is a pet project to bring the world of Aryth and the Midnight campaign setting created by Fantasy Flight Games to the Savage Worlds games. The lands of Eredane have fallen to the orc hordes, minions of the Shadow in the North. The banished god, Izrador, having corrupted the very magic meant to imprison him has cut the world off from the other planes. Having failed in his first two attempts to take the world by force, he conquered it by corrupting men and sowing seeds of suspicion and mistrust. Now, his word is absolute and the orc warlords he commands brutally enforce his will. Magic and literacy is outlawed. Worship of other gods is punishable by death. The human lands of Eredane are conquered, dividing the dwarf clans in the east and the elven forest strongholds in the west. But men are resilient and a resistance is growing.

What follows is a (very) brief introduction to the setting and the basics of what players need in order to create characters in Midnight. For complete information on Aryth, the world of Midnight, you should pick up the Midnight 2nd Edition from DrivethruRPG.