RPGs

Mechanics

What you'll find here is a cross between fluffy expansion on the settings that I enjoy and the crunchy mechanics of the various rule systems. Game mechanics will cover anything from classes, races, feats, and/or skills. Check how an article is tagged to see if it's for the system you're looking for. It might not be, but can hopefully be adapted easily.

Setting Expansion

What follows is the result of a lot of discussions, years of gaming, and running campaigns. If I came up with a unique location, be it a city, faction, guild, or other such fictional group, you'll find details in the following articles.

Archetypes

Archetypes for a variety of characters and settings can all be found here. Genres range from fantasy to science fiction settings and everything in between.

Allies & Adversaries

The style of these characters varies wildly from a quick paragraph and basic stat block to full-blown character sheet. The reason is that some are actual characters I've played (or planned to play and never got the opportunity) and others were NPCs that I used during the course of a campaign, but there was never any direct conflict so full stats weren't really necessary. I find it handy to have a bunch of names and basic backgrounds on hand during a session because, inevitably, a player will ask what the shop keeper looks like even when it's not really relevant. Far from a bad thing, but it's caught me off guard.

Adventures

What follows are simple Hook/Line/Sinker adventures, complete campaign story arcs, or minimal nuggets that have popped into my head as the result of some player action. Some I have used, others I never got around to, but all could serve as some inspiration for your own campaigns.

Mechanics

Savage Nightbane

This translation of the Nightbane RPG setting (by Palladium Books) using the Savage Worlds system and Super Powers Companion will be the basis for an upcoming campaign.
NightbaneSavage WorldsSwade
NightbaneSavage WorldsSwadeArchetypes

Archetypes

Nightbane Neophyte

A newly Become Nightbane is a teenager and a force to be reckoned with. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

NightbaneSavage WorldsArchetypesSwade

Archetypes

Nightbane Sorcerer

A Nightbane wielding ancient magical knowledge alongside their enigmatic innate powers. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

NightbaneSavage WorldsArchetypesSwade

Archetypes

Nightbane Warrior

A foot soldier in the Hidden War with the Nightlords. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

NightbaneSavage WorldsArchetypesFff FebruarySwade

Archetypes

Geo-Immortal

An immortal whose life force is inexorably linked to the mystical energies which flow on Earth. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

NightbaneSavage WorldsArchetypesFff FebruarySwade

Archetypes

Human Mystic

Magic users of a more spiritual or cosmic nature are more common since Dark Day. And they are just as necessary in the Hidden War. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

NightbaneSavage WorldsArchetypesFff FebruarySwade

Archetypes

Human Psychic

Whether by government experimentation or just plain luck (whether its good or bad remains to be answered), these characters have mental abilities far beyond normal humans. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

NightbaneSavage WorldsSwade

Mechanics

Example Nightbane Talents

I've cobbled together some Nightbane Talents from the core RPG book and Dark Designs and expressed them as Super Powers using the Savage Worlds Super Powers Companion.

DragonstarSavage WorldsSwade

Mechanics

Dragonstar for Savage Worlds

A brief description of my approach to running a TTRPG adventure using the Dragonstar setting as a backdrop for the adventure and mechanically with the Savage Worlds Adventure Edition.

DragonstarSavage WorldsFff FebruarySwade

Mechanics

Arcane Background: Psions

The Savage Worlds Fantasy Companion greatly expanded the existing Arcane Backgrounds. This is my take on a fantasy arcane background for psions.

DragonstarSavage WorldsArchetypesSwade

Archetypes

Arcane Commando

In the Dragonstar universe, Arcane Commandos are magic-using soldiers in the Imperial Legon. They are presented here as a Seasoned archetype using the Savage Worlds system.

DragonstarSavage WorldsArchetypesSwade

Archetypes

Celestial Guardsman

In the Dragonstar universe, Celestial Guardsmen are paladins of The Outlands, protecting the residents of these remote planets from evil forces. They are presented here as a Seasoned archetype using the Savage Worlds system.

DragonstarSavage WorldsArchetypesSwade

Archetypes

Combat Ace

In the Dragonstar universe, Combat Aces are elite freelance or Imperial Navy pilots. They are presented here as a Seasoned archetype using the Savage Worlds system.

DragonstarSavage WorldsArchetypesSwade

Archetypes

Dark Zone Explorer

In the Dragonstar universe, Dark Zone Explorers are individuals that, for better or worse, brave the unknown dangers of the Dark Zone in search of artifacts and treasure. They are presented here as a Seasoned archetype using the Savage Worlds system.

DragonstarSavage WorldsArchetypesSwade

Archetypes

Dragon Slayer

In the Dragonstar universe, Dragon Slayers are hardy (and likely unbalanced) warriors who commit the ultimate crime within the Empire of Qesemet. They are presented here as a Seasoned archetype using the Savage Worlds system.

DragonstarSavage WorldsArchetypesSwade

Archetypes

Imperial Arcanist

In the Dragonstar universe, Imperial Arcanists are members of the Imperial Society of the Arcane and further the traditions and research of magic throughout the dragon's empire. They are presented here as a Seasoned archetype using the Savage Worlds system.

DragonstarSavage WorldsArchetypesSwade

Archetypes

Infowarrior

In the Dragonstar universe, Infowarriors deal in the unspoken currency of the Dragon Empire - information and data. They are presented here as a Seasoned archetype using the Savage Worlds system.

DragonstarSavage WorldsArchetypesSwade

Archetypes

Mechanist

In the Dragonstar universe, Mechanists help keep the technology used in all walks of life running. They are presented here as a Seasoned archetype using the Savage Worlds system.

DragonstarSavage WorldsArchetypesSwade

Archetypes

Negotiator

In the Dragonstar universe, Negotiators make their fortune not with gun or magic but with a sharp tongue and sharper wit. They are presented here as a Seasoned archetype using the Savage Worlds system.

DragonstarSavage WorldsArchetypesFff FebruarySwade

Archetypes

Noetic Warrior

In the Dragonstar universe, Noetic Warriors were trained to use their psychic powers by the Noetic Order. How they use those powers after their training and service is complete is up to them. They are presented here as a Seasoned archetype using the Savage Worlds system.

DragonstarSavage WorldsArchetypesFff FebruarySwade

Archetypes

Psion

In the Dragonstar universe, Psions are individuals who were naturally-gifted with psychic powers. They are presented here as a Seasoned archetype using the Savage Worlds system.

DragonstarSavage WorldsArchetypesFff FebruarySwade

Archetypes

RES Trailblazer

In the Dragonstar universe, RES Trailblazers work with the Royal Expeditionary Service to explore and expand the borders of the dragon empire. They are presented here as a Seasoned archetype using the Savage Worlds system.

Iron KingdomsSavage WorldsSwade

Mechanics

Savage Requiem

An Iron Kingdoms translation for Savage Worlds. A first version of this translation is now available. This is a living document and will be updated periodically and we're adding other elements to the game. Feedback is accepted through the Savage Worlds Mastodon community or you can find us on…

Star WarsSavage WorldsSci FiSwade

Mechanics

Star Wars: Adventure Edition

A minimalist ruleset for running Star Wars using the Savage Worlds core rules. This was designed to run during the age of the Old Republic, nearly 3,000 years before the events of the Skywalker Saga.

AncestriesAge System

Mechanics

Palladium Fantasy AGE: Gnomes & Wolfen

I've been tinkering with some ideas for Fantasy AGE from Green Ronin. Overall, I'm a fan of the play mechanics, though the organization of the core rulebook leaves much to be desired. It's not secret that I not a fan of the Palladium mechanics. I am, however, a big fan of their settings. Say what…