RPGs
Mechanics
What you'll find here is a cross between fluffy expansion on the settings that I enjoy and the crunchy mechanics of the various rule systems. Game mechanics will cover anything from classes, races, feats, and/or skills. Check how an article is tagged to see if it's for the system you're looking for. It might not be, but can hopefully be adapted easily.
Setting Expansion
What follows is the result of a lot of discussions, years of gaming, and running campaigns. If I came up with a unique location, be it a city, faction, guild, or other such fictional group, you'll find details in the following articles.
Archetypes
Archetypes for a variety of characters and settings can all be found here. Genres range from fantasy to science fiction settings and everything in between.
Allies & Adversaries
The style of these characters varies wildly from a quick paragraph and basic stat block to full-blown character sheet. The reason is that some are actual characters I've played (or planned to play and never got the opportunity) and others were NPCs that I used during the course of a campaign, but there was never any direct conflict so full stats weren't really necessary. I find it handy to have a bunch of names and basic backgrounds on hand during a session because, inevitably, a player will ask what the shop keeper looks like even when it's not really relevant. Far from a bad thing, but it's caught me off guard.
Adventures
What follows are simple Hook/Line/Sinker adventures, complete campaign story arcs, or minimal nuggets that have popped into my head as the result of some player action. Some I have used, others I never got around to, but all could serve as some inspiration for your own campaigns.
Mechanics
The Hunter War
A Savage Worlds mini-setting inspired by The Dresden Files novels by Jim Butcher and the Supernatural TV series. Set in a haunted version of the Pacific Northwest, this setting serves as the backdrop for an upcoming action horror adventure I intend to run.Archetypes
Arcane Detective
An arcane detective solves crimes and helps people. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
Archetypes
Charlatan
Consultants, private detectives, and con-men - this archetype could be any one of them in their role of protecting humans from evil supernatural forces. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
Archetypes
Fortune Teller
A mystic with a death wish and desire for vengeance against the forces of the supernatural that robbed them of their eyesight. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
Archetypes
Monster Hunter
Foot soldiers, slayers, and hunters fighting to protect humans from supernatural predators and evil forces. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
Archetypes
Necromancer
An indispensable member of any great crew of hunters, necromancers excel at binding creatures, particularly spirits of the dead, and have been around the block. This archetype for the Hunter War mini-setting is presented as a Veteran Savage Worlds character.
Archetypes
Warlock/Witch
Enforcers of the Concilium Magi's will, these characters are both capable warriors and deadly channelers. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
Archetypes
Wizard
This eccentric individual walks in a shadowy world governed by the Concilium Magi and prowled by creatures of the night. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
Mechanics
Savage Nightbane
This translation of the Nightbane RPG setting (by Palladium Books) using the Savage Worlds system and Super Powers Companion will be the basis for an upcoming campaign.
Archetypes
Nightbane Neophyte
A newly Become Nightbane is a teenager and a force to be reckoned with. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Nightbane Sorcerer
A Nightbane wielding ancient magical knowledge alongside their enigmatic innate powers. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Nightbane Warrior
A foot soldier in the Hidden War with the Nightlords. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Geo-Immortal
An immortal whose life force is inexorably linked to the mystical energies which flow on Earth. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Human Mystic
Magic users of a more spiritual or cosmic nature are more common since Dark Day. And they are just as necessary in the Hidden War. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Human Psychic
Whether by government experimentation or just plain luck (whether its good or bad remains to be answered), these characters have mental abilities far beyond normal humans. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Human Sorcerer
A modern-day wizard and knowledge-seeker, these individuals are, often unwittingly, drawn into the Hidden War. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Shadow Warlock
These enigmatic humans can wield both the innate talents of the Nightbane and arcane knowledge in their personal war against the Nightlords. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Spook
Many of the government agents who witnessed the Dark Day invasion went underground before they could be killed or replaced to fight a secret war. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Sword Bearer
Chosen wielders of powerful ancient artifacts, these stalwart individuals carry on a legacy of war against The Dark. This archetype was designed for Nightbane using Savage Worlds.
Archetypes
Wampyr
Individuals that resisted the dominance of a master vampire, these blood-drinkers ally themselves with any who will help them hunt and destroy supernatural evil. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Allies & Adversaries
Ba'al-ze-Neckt: The Nightlords
The top-end, biggest-of-bads: The Nightlords themselves. These seemingly god-like beings exert control over the very fabric of the universe and use it against their hated enemy, the Nightbane.
Mechanics
Example Nightbane Talents
I've cobbled together some Nightbane Talents from the core RPG book and Dark Designs and expressed them as Super Powers using the Savage Worlds Super Powers Companion.
Mechanics
Dragonstar for Savage Worlds
A brief description of my approach to running a TTRPG adventure using the Dragonstar setting as a backdrop for the adventure and mechanically with the Savage Worlds Adventure Edition.
Adventures
Memories: A Dragonstar Adventure
This Dragonstar adventure introduced my Savage Worlds table to the Dragonstar setting and explored the Dark Zone. From this twilight nebula, a new enemy is rising and it would be nice if the Wild Cards could remember why everyone is after them ... and their ship.
Mechanics
Arcane Background: Psions
The Savage Worlds Fantasy Companion greatly expanded the existing Arcane Backgrounds. This is my take on a fantasy arcane background for psions.