RPGs
Mechanics
What you'll find here is a cross between fluffy expansion on the settings that I enjoy and the crunchy mechanics of the various rule systems. Game mechanics will cover anything from classes, races, feats, and/or skills. Check how an article is tagged to see if it's for the system you're looking for. It might not be, but can hopefully be adapted easily.
Setting Expansion
What follows is the result of a lot of discussions, years of gaming, and running campaigns. If I came up with a unique location, be it a city, faction, guild, or other such fictional group, you'll find details in the following articles.
Archetypes
Archetypes for a variety of characters and settings can all be found here. Genres range from fantasy to science fiction settings and everything in between.
Allies & Adversaries
The style of these characters varies wildly from a quick paragraph and basic stat block to full-blown character sheet. The reason is that some are actual characters I've played (or planned to play and never got the opportunity) and others were NPCs that I used during the course of a campaign, but there was never any direct conflict so full stats weren't really necessary. I find it handy to have a bunch of names and basic backgrounds on hand during a session because, inevitably, a player will ask what the shop keeper looks like even when it's not really relevant. Far from a bad thing, but it's caught me off guard.
Adventures
What follows are simple Hook/Line/Sinker adventures, complete campaign story arcs, or minimal nuggets that have popped into my head as the result of some player action. Some I have used, others I never got around to, but all could serve as some inspiration for your own campaigns.
Allies & Adversaries
Nikolas Dimiye
This is a character I made for a PBP game some time ago that I had to drop out of due to time constraints. The background is a bit tailored to that game, but he's an interesting character nonetheless. He was last seen in a wilderness assault against a large group of brodkil…
Allies & Adversaries
Sho Yamato
This is a character that I was never able to start playing, but was meant for a Phase World PBeM that never got off the ground. I seem to have hit a few of those. Background Little is known about Sho Yamato and his past. Even less seems to be known about his present. Sho was the member of the…
Allies & Adversaries
Alexandra Krieger
Alexandra was raised by two of the most influential people in the New German Republic. As a result, she always had everything she needed and wanted. When Alex was old enough, she was shown the family business, smuggling. Alex was intrigued because it went against everything she had been taught in…
Allies & Adversaries
Danielle Krieger
Danielle was born a street urchin and has worked her way up from the bottom. She stole what money she could at first, hoarding it until she had enough to buy the equipment she would need. It took a few years and long criminal record, but she finally saved the money she needed and bought art…
Allies & Adversaries
Johann Krieger
Johann was born into a prominent business family. Unfortunately, Johann yearned for knowledge, not the hobnobbing and kissing ass of the business world. When he was fifteen, he left home. He lived on the streets, gathering as many books and learning as much as he could. Eventually, the knowledge…
Allies & Adversaries
Nicholas Krieger
Nicholas is Danielle and Johann's youngest son. He has continued the family lineage of psychic powers and is quite adept. He was born into a relative life of luxury and was brought into the family business as a negotiator. With his telepathic powers, he was quite good. Unfortunately, the life of…
Setting Expansion
The House of the Leopard
The House of the Leopard has always produced the largest number of duelists. Why this is, is unknown, but it is most likely due to the exceptional physical prowess present in all members of the House (minimum PP of 22). This house began nearly 10,000 years ago, when the Amaki were still tribal in…
Setting Expansion
The Peacekeepers
The Peacekeepers are a war-like race of humanoids of a small empire in the Anvil Galaxy. Their homeworld of Ceirus Prime (pronounced Kay-rus) has been mastered (in order and in self-sufficiency). Unfortunately, the Peacekeepers would not be satisfied with mastery of their world. They soon…
Adventures
Sins of the Father
Hook: For the past ten days, grisly murders have been taking place in the small town of Garrets Hill. Each night one of the townspeople has been electrocuted. The characters may be related to one of the victims, or called in by local police for their skills (if the character is a noted doctor or…
Adventures
Variations on a Theme
Hook: The characters are invited to join with another small group of researchers to determine if an old building is haunted. The structure served as the private hospital and limited sanitarium of Dr. Lindschlott around the turn of the century. Lindschlott was considered quite eccentric and had very…
Adventures
Machinations of Doom
It all starts in MercTown with a pair of new arrivals. These two are fugitives from the Coalition State of Lonestar and have a retrieval squad hot on their tail. After laying low for a time in MercTown, they begin to venture out and explore job opportunities. While it's unsavory to have to work…
Adventures
Welcome to Barketsville
Hook: The characters have just arrived in a small town with no know history of the occult and paranormal. Perhaps they are researching a local legend, following up information on a rare text, or simply wander into the city by accident. In any event, the group will be forced to spend some time in…
Adventures
History Repeats
This plot is a bit unpleasant and has no happy ending to it. I would suggest it be used only in the "darker theme" type of games. It is mostly a morality play, who will the players help, the "innocent" man or the teen with no control over his actions. Hook: The characters will be somehow drawn to…
Adventures
Too Good to Be True
Hook: The players will be in a major city, hunting down a master vampire and his minions when they discover someone else seems to be helping them out. In some cases, the characters will arrive only minutes after a pitched battle to discover the remains of scores of vampires. Whoever the mystery…
Allies & Adversaries
Anthony Jackson (Jax)
Chaos. The one true force. Well, at least in my life. I grew up with a hard life. The neighborhood was bad. Real bad. My parents, well, as long as they lived anyway, were drug addicts. Bastards. Luckily, life wasn't so hard for my mom before she had me, so I didn't come out with a bunch of fuckin'…
Allies & Adversaries
Kazim al-Sajid
Kazim al-Sajid was born to a minor noble family in the City of Llorn in the Eastern Territories. He fell out of favor with his family after an unfortunate incident involving an argument about who was to become the family's patron. It ended with Kazim's older brother lying on the floor, drowning in…
Adventures
Goblins and Orcs and Trolls! Oh My!
Yes, I realize this is the first Palladium Fantasy thing I've put up, but I have more. I just have to finish the coding. At any rate, this is just a small adventure that could lead to a larger campaign, if the allustrious GM so wishes it. I hope you enjoy this. And please This email address is…
Setting Expansion
Beneath an Ever Shifting Gaze
"Shifter." You have no idea how much I hate that name. It sounds like an expletive, almost, like something unpleasant that schoolboys call each other, for which their mothers wash out their mouths. Not only does the very name itself sound unclean, but it doesn't describe anything. "Ley Line…
Adventures
New York, New YAAAHHH!!
Ok, this is my first real campaign for Nightbane. I've never actually played the game, but I've read the books well enough to get a good idea of the game. I know that when I run my first Nightbane campaign, this will probably be the campaign I use. Unless I happen to come up with something better…
Adventures
The Shop
This campaign is for Rifts. It's not a full campaign, but it could easily lead to one. Read on to find out exactly how... Background: I came up with this campaign idea after reading the article on the Operator O.C.C. in Rifter #5. An excellent article and a must read for anyone. The characters…
Setting Expansion
The House of Lunas
The House of Lunas is one of the six Amaki houses of New Babylon. The House of Lunas is named for the moon and the moon's color, silver. Now, it is also named for the color of the assassin's blade. It is one of the less scrupulous houses among the Amaki clans and shelters many spies and assassins,…
Setting Expansion
The House of Swords
By the title, I'm sure you can all figure out exactly what I'm talking about, and for those of you who don't, I'm talking about New Babylon. It's found in one of the untouchable books in the South America series (South America 2 to be exact) and probably one of the most munchkin series of books in…
Setting Expansion
Thieves' Guilds of Palladia
Palladium never really touched on this, though they have given prices for the various services that the guilds perform, they never touched on the guild's structure. Granted, there is no universal organization of thieves' guilds, the organization and even frequency will vary with the country or…
Setting Expansion
A Demon's View of Things
A sorcerer came to me one day; it was strange, he wanted to know things, research he said. I being who I am, was confused, not fully understanding the mortal's need for this knowledge. Oh, but you must excuse me. You don't know who I am. Some call me Zimerath, others, Chertovkah, and still others,…
Setting Expansion
The Clans of Atlantis
The Atlanteans of this day and age are as varied as humans ever have been. They come in all colors and beliefs. In fact, those Atlanteans that escaped to other continents on Earth after the disastrous cataclysm that sent Atlantis into limbo are responsible for a great number of the cultures that…