Archetypes

Human Mystic

Sorcerers with their books and scrolls and complex studies represent one side of the magical coin. The other can be found among traditionalists and includes rainmakers, shamans, and medicine men. The magical knowledge of these mystics is intuitive rather than rational. The mystic simply accepts that they suddenly know something and have learned to trust their feelings and hunches. Where sorcerers research and practice, mystics meditate and disregard formal education to follow a "cosmic" or "spiritual" path. They open themselves to the realms of magic, and their magic is no less effective for being granted from outside themselves.

Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6

Skills: Athletics d4, Common Knowledge d6, Fighting d6, Focus d8, Healing d6, Notice d6, Occult d10, Persuasion d4, Stealth d6, Survival d6

Pace: 6; Parry: 5; Toughness: 5

Hindrances: Impulsive, Loyal, Outsider (minor), Phobia (minor), Terminally Ill (minor)
Edges: Champion, Healer, Super Powers

Gear: Sacred Blade (short sword, Str+3d6), personal items.

Special Abilities

  • Animal Control (6): Summonable (+4) 
  • Healing (3): Cure (+2). Refresh (+2).
  • Heightened Senses (2): Eagle Eyes. Low Light Vision.
  • Melee Attack (2): Special Weapon (+2). Device (-2).
  • Scan (2): Biological.
  • Super Skill (3)
  • Super Sorcery (4): Power Type (Magic, Cold, Fire, Electricity).

Mechanics

Savage Nightbane

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