#Nightbane
Archetypes
Nightbane Neophyte
A newly Become Nightbane is a teenager and a force to be reckoned with. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Nightbane Sorcerer
A Nightbane wielding ancient magical knowledge alongside their enigmatic innate powers. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Nightbane Warrior
A foot soldier in the Hidden War with the Nightlords. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Geo-Immortal
An immortal whose life force is inexorably linked to the mystical energies which flow on Earth. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Human Mystic
Magic users of a more spiritual or cosmic nature are more common since Dark Day. And they are just as necessary in the Hidden War. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Human Psychic
Whether by government experimentation or just plain luck (whether its good or bad remains to be answered), these characters have mental abilities far beyond normal humans. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Human Sorcerer
A modern-day wizard and knowledge-seeker, these individuals are, often unwittingly, drawn into the Hidden War. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Shadow Warlock
These enigmatic humans can wield both the innate talents of the Nightbane and arcane knowledge in their personal war against the Nightlords. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Spook
Many of the government agents who witnessed the Dark Day invasion went underground before they could be killed or replaced to fight a secret war. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Archetypes
Sword Bearer
Chosen wielders of powerful ancient artifacts, these stalwart individuals carry on a legacy of war against The Dark. This archetype was designed for Nightbane using Savage Worlds.
Archetypes
Wampyr
Individuals that resisted the dominance of a master vampire, these blood-drinkers ally themselves with any who will help them hunt and destroy supernatural evil. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
Minions of The Dark
Hounds & Hound Masters
The most common adversary a Nightbane cell is likely to face, Hounds are supernatural bloodhounds capable of tracking their adversaries in the worst conditions and their handlers are masters of deception and illusion.
Minions of The Dark
Hunters & Other Minions
Aerial predators that prowl for Nightbane from the night skies above, Hunters work in concert with the Hounds to corner their prey.
Allies & Adversaries
Ba'al-ze-Neckt: The Nightlords
The top-end, biggest-of-bads: The Nightlords themselves. These seemingly god-like beings exert control over the very fabric of the universe and use it against their hated enemy, the Nightbane.
Mechanics
Example Nightbane Talents
I've cobbled together some Nightbane Talents from the core RPG book and Dark Designs and expressed them as Super Powers using the Savage Worlds Super Powers Companion.
Adventures
Sins of the Father
Hook: For the past ten days, grisly murders have been taking place in the small town of Garrets Hill. Each night one of the townspeople has been electrocuted. The characters may be related to one of the victims, or called in by local police for their skills (if the character is a noted doctor or…
Adventures
Welcome to Barketsville
Hook: The characters have just arrived in a small town with no know history of the occult and paranormal. Perhaps they are researching a local legend, following up information on a rare text, or simply wander into the city by accident. In any event, the group will be forced to spend some time in…
Adventures
History Repeats
This plot is a bit unpleasant and has no happy ending to it. I would suggest it be used only in the "darker theme" type of games. It is mostly a morality play, who will the players help, the "innocent" man or the teen with no control over his actions. Hook: The characters will be somehow drawn to…
Adventures
Too Good to Be True
Hook: The players will be in a major city, hunting down a master vampire and his minions when they discover someone else seems to be helping them out. In some cases, the characters will arrive only minutes after a pitched battle to discover the remains of scores of vampires. Whoever the mystery…
Adventures
New York, New YAAAHHH!!
Ok, this is my first real campaign for Nightbane. I've never actually played the game, but I've read the books well enough to get a good idea of the game. I know that when I run my first Nightbane campaign, this will probably be the campaign I use. Unless I happen to come up with something better…
Adventures
Seek & Ye Shall Steal
Hook: The character group has at least one Sword Bearer in the group. One of these characters' artifacts is more powerful than they can imagine. Currently, the player is still discovering it's power and knows that it allows him, a once normal human, to Mirror Walk. Line: The artifact has an…
Adventures
The Horn of Destiny
Hook: Lord Magog holds the Horn of Destiny and the players' group consists of one Sword Bearer (or one person with the potential to become a sword bearer). Line: The Horn of Destiny is calling to the player, giving him visions and dreams in an attempt to convince the player that they should be…
Adventures
A Day at the Mall
This campaign is something that could be run in Beyond the Supernatural or Nightbane (though it would probably be suited to take place on or before Dark Day). The characters should already know each other by now, if not, it could certainly be an interesting introduction. The players are on their…
Adventures
The Devil Came to Miami
The player characters are members of the Seekers faction (or have been hired by the Seekers) to solve a most puzzling murder. A high-ranking member was murdered in his sleep, and there is no sign of forced entry and very few clues to go on. The only clue points to a second high-ranking member, one…