Human Sorcerer

These modem-day wizards tend to be bookish, scholarly types. New students are usually discovered in colleges and universities, often involved in obscure research projects for the less well-known departments of history, archaeology, and occult sciences. They are chosen for their belief in the mysterious and their dedication to mastering reality with the force of their own will. Under their nerdish exteriors, there often lies the heart of an adventurer, willing and able to take on any dangers to learn a little more.

Attributes: Agility d4, Smarts d10+2, Spirit d8, Strength d4, Vigor d6

Skills: Academics d6, Athletics d4, Common Knowledge d8+2, Fighting d6, Focus d6, Notice d6, Occult d10, Persuasion d6, Research d8, Stealth d6

Pace: 6; Parry: 2; Toughness: 5

Hindrances: Driven (minor), Curious, Quirk, Shamed (minor), Vow (minor; defeat the Nightlords)
Aristocrat, Investigator, Super Powers

Gear: Sword cane (Str+d6), ritual components, personal items.

Special Abilities

  • Ageless (1): Very Old (+2).
  • Negation (3): Area Effect (+2). Full Spectrum (+3).
  • Object Reading (2): Requires Touch (-2).
  • Ranged Attack (6): Armor Piercing (+3). Range 12/24/48, 3d6 damage, AP 6.
  • Super Skill (5)
  • Super Sorcery (4): Alternate Trait (+1; Occult).


Savage Nightbane

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