Minions of The Dark
Hunters & Other Minions
Hunters
Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d8, Vigor d6
Skills: Athletics d6, Fighting d8, Focus d8, Intimidation d6, Notice d8, Survival d10, Stealth d6
Pace: 6; Parry: 6; Toughness: 11 (4)
Hindrances: Dependency (Life Force Energy), Environmental Weakness (Magic)
Edges: Arcane Resistance, Trademark Weapon (bladed staff)
Special Abilities
- Armor (2): +4 Armor.
- Flight (4): Pace 12.
- Heightened Senses (3): Low Light Vision. Eagle Eyes. Hearing.
- Melee Attack (2): Armor Piercing (+2). Device (-2). Switchable (+1). Str+d6, AP 4. Magic. Darkblade staff.
- Melee Attack (2): Armor Piercing (+1). Claws (+2). Switchable (+1). Str+d6, AP 2. Magic.
- Regeneration (5): Limitation (-1; must stand still).
- Scan (2): Darkness. Magic (+1).
- Toughness (2)
- Uncanny Reflexes (3)
Other Minions of the Nightlords
Preserver Activist
Use the Thug stats (Savage Worlds Super Powers Companion, p.96)
Night Cultist
Use the Cultist stats (Savage Worlds Horror Companion, p.113)
NSB Agent
Use the Police - SPCR Unit stats (Savage Worlds Super Powers Companion,p. 101)
Priest of Night
Use Cult Leader (Savage Worlds Horror Companion, p.113)
Vampire
Use the Vampire stats (Savage Worlds Horror Companion, p.162)
Mechanics