Wampyr
An inhuman creature that needs blood to survive and can be harmed or even killed by daylight, you nevertheless eschewed the domination of your vampire sire and retained your free will. You use that mental fortitude to drive yourself to wage war against the predators that turned you and other supernatural evil, allying yourself with Nightbane and human sorcerers.
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
Skills: Athletics d6, Common Knowledge d6, Fighting d6, Focus d8, Notice d4, Persuasion d4, Shooting d6, Stealth d6, Survival d6
Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Dependency (major; needs blood to survive), Heroic, Vulnerability (major; sunlight)
Edges: Champion, Danger Sense, Super Powers
Gear: biker jacket (+2 armor), long sword (Str+d8), pistol (Range 12/24/48, 2d6 damage, AP 1), personal items.
Special Abilities
- Fear (2): Area Effect (+4). LBT.
- Heightened Senses (1): Low Light Vision.
- Mind Shield (1)
- Regeneration (5): Destruction (-1). Regrowth (+2).
- Super Attribute: Spirit (+2). Agility (+2).
- Telepathy (2)
- Undead (8): Spark of Life (+2).
Mechanics