Minions of The Dark
Hounds & Hound Masters
Hound
Attributes: Agility d6, Smarts d4 (A), Spirit d6, Strength d8, Vigor d6
Skills: Athletics d8, Fighting d6, Focus d8, Intimidation d6, Notice d8, Survival d10, Stealth d4
Pace: 8 (d8); Parry: 5; Toughness: 9 (4)
Hindrances: Dependency (Life Force Energy)
Edges: Arcane Resistance, Fleet-Footed, Trademark Weapon (bladed staff)
Special Abilities
- Armor (2): +4 Armor
- Heightened Senses (2): Low Light Vision. Smell.
- Melee Attack (2): Armor Piercing (+2). Switchable (+1). Device (-2). Str+d6, AP 4. Magic. Darkblade staff.
- Melee Attack (2): Armor Piercing (+1). Claws (+2). Switchable (+1). Str+d6, AP 2. Magic.
- Regeneration (5): Limitation (-1; must stand still).
- Scan (2): Darkness. Magic (+1).
Hound Master
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Athletics d8, Fighting d8, Focus d8, Intimidation d6, Notice d8, Survival d8, Stealth d4
Pace: 6; Parry: 6; Toughness: 14 (8)
Hindrances: Dependency (Life Force Energy)
Edges: Arcane Resistance, Command, Trademark Weapon (bladed staff)
Special Abilities
- Armor (4): +8 Armor.
- Fearless (2)
- Heightened Senses (2): Low Light Vision. Smell.
- Illusion (4): Area Effect (+2; LBT). Film Quality (+1). Distraction (+1).
- Melee Attack (2): Armor Piercing (+2). Device (-2). Switchable (+1). Str+d6, AP 4. Magic. Darkblade staff.
- Melee Attack (2): Armor Piercing (+1). Claws (+2). Switchable (+1). Str+d6, AP 2. Magic.
- Mind Shield (1)
- Regeneration (5): Limitation (-1; must stand still).
Mechanics