Binders of spirits and all things dead, necromancers are a special kind of wizard. Most shun the idea of consorting with demons but are just as likely to seek power through a different means - such as controlling spirits and binding souls through True Names. Not all are power-hungry occultists, however, and some bind spirits in order to banish them or help them cross over. These individuals can be indispensable to any Hunter cell.

Attributes: Agility d6, Smarts d10, Spirit d10, Strength d4, Vigor d6

Skills: Academics d8, Athletics d4, Common Knowledge d8, Fighting d4, Notice d6, Occult d10, Persuasion d6, Research d8, Spellcasting d10, Stealth d6

Pace: 5 (d4); Parry: 4; Toughness: 5

Hindrances: Corruption, Enemy (major), Overconfident, Slow (minor), Wanted (minor; Concilium Magi)
Edges: Arcane Background (Occultist), Concentration, New Powers x2, Strong Willed, Veteran of the Dark World 

Gear: Knife (Str+d4), pouch of salt (for binding circles), personal items.

Special Abilities

  • Powers: Arcane protection, banish, corpse sense, curse, entangle, exorcism, locate, seance, speak language. Power Points: 10

Advances: Smarts d10, Academics d6 and Spellcasting d10, Academics d8 and Occult d10, New Powers (*curse*, *seance*), Strong Willed, Spirit d10, Concentration, New Powers (*banish*, *exorcism*)


The Hunter War

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