Often used as enforcers by the Concilium Magi, these magic-wielding warriors are capable foes regardless of their channeling ability. They are equal parts judge, jury, and executioner and defer to the will of the Council.

Attributes: Agility d8, Smarts d10, Spirit d6, Strength d4, Vigor d6

Skills: Alchemy d6, Athletics d4, Common Knowledge d6, Fighting d8, Notice d6, Occult d8, Persuasion d6, Research d8, Spellcasting d10, Stealth d8

Pace: 6; Parry: 6; Toughness: 5

Hindrances: Corruption, Familiar, Material Components, Outsider (minor), Suspicious (minor), Vow (major; serve the Concilium Magi)
Edges: Arcane Background (Warlock/Witch), Calculating, New Powers

Gear: Silver-plated sword (Str+d8), spell components, personal items.

Special Abilities

  • Powers:Boost/lower Trait, entangle, locate, protection, shape change. Power Points: 10

Advances: Fighting d8 and Stealth d8, New Powers (entangle, locate), Smarts d10, Spellcasting d10 and Occult d8


The Hunter War

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