Arcane Commando
Sometime in 2024, my table will begin an adventure set in Dragonstar's galactic empire ruled by the iron fist of the red dragons and using the Savage Worlds ruleset. Since not all players are familiar with the setting, I drew up a set of archetypes using the Starfarer's Companion, Guide to the Galaxy, and Players Companion as resources. This is the first of those archetypes.
In the Dragonstar universe, Arcane Commandos are magic-using soldiers in the Imperial Legion. They are presented here as a Seasoned archetype using the Savage Worlds system.
Ancestry: Dark Elf
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Athletics d6, Common Knowledge d4, Driving d6, Fighting d6, Notice d6, Occult d6, Persuasion d4, Piloting d4, Shooting d8, Spellcasting d6, Stealth d8
Pace: 6; Parry: 5; Toughness: 10 (4)
Hindrances: Armor Interference (minor), Corruption, Death Wish, Overconfident, Ruthless (minor), Suspicious (minor)*
Edges: Arcane Background (Sorcerer), Assassin, Deceptive, Soldier
Gear: Blaster SMG (Range 15/30/60, 2d6+2 damage, RoF 3, AP 2), body armor (+4), Molecular Knife (Str+d4+2), gyrojet pistol (Range 12/24/48, 2d6 damage, RoF 1, AP 10, Heavy Weapon), comm link, personal items.
Special Abilities
- Infravision*: Halves Illumination penalties when attacking warm targets.
- Powers: Choose three powers from the Sorcerer arcane background (see the Fantasy Companion, p.99). Power Points: 15
Advances: Assassin, Vigor d8, Shooting d10, Spellcasting d8 and Athletics d8, Deceptive
* Modified Elven ancestry abilities.
Mechanics