#Rifts

Savage Rifts

Horune Pirates

These creatures are stocky with rough, almost scaly skin and five eyes, two of which are attached to the end of a short eye stalk. They feed on the flesh of everything from animals to fish to intelligent humanoids, even their own kind. They are excellent swimmers, though they are not amphibious. …
RiftsSavage Worlds
RiftsSavage Worlds

Mechanics

Iconic Framework: Duelist

The Duelists of New Babylon are identified with extraordinary psychic ability at an early age during their tutelage. They leave their families to be raised within the House of the Sword to perfect their swordsmanship with physical and psychic blades. Duelists are the elite operatives defending New…

AncestriesRiftsSavage Worlds

Mechanics

Player Race: Amaki

These beings appear to be made of sculpted stone, but their flesh elasticity, size and proportions are similar to humans. Most Amaki live in a small kingdom in South America known as New Babylon, but their operatives, particularly the lethal and capable Duelist, can be found elsewhere, working as…

AncestriesRiftsSavage Worlds

Mechanics

Monkey Boys (CS Mutant Apes)

Monkey boys are one result of secret genetic experimentation at the Lone Star Complex by Dr Desmond Bradford. There are three primary tracks for the research: spies, soldiers, and technicians. Each has unique characteristics and the resulting mutants are nearly as versatile as humans. Common…

RiftsSavage Worlds

Mechanics

Savage Rifts: Temporal Wizard

Temporal Wizards command the power of space and time itself, traveling to many dimensions with their magicks. Beginning as a servant and apprentice to a powerful creature known as a Temporal Raider, they must endure the Bonds of Servitude for a minimum of six years, and only learning the secrets of…

RiftsSavage Worlds

Mechanics

Savage Rifts: Temporal Warrior

Temporal Warriors, while taught the secrets of manipulating space and time, are also well-trained warriors who focus on combining their temporal magic with physical combat. They make excellent assassins, capable of infiltrating high-security areas by hiding their weapons in dimensional pockets and…

RiftsSavage Worlds

Mechanics

Savage Rifts: Temporal Magic

Some sorcerers master the primordial energy of space and time itself. These casters can manipulate dimensional energy and individuals' perception of the world around them, such as speeding up or slowing down time for a person or in a bubble. Power Edges Arcane Background (Temporal Magic) Arcane…

RiftsSavage Worlds

Mechanics

Savage Rifts: Atlantean Undead Slayer

Undead Slayers are an elite group of Atlantean warriors dedicated to destroying supernatural evil in all its forms. These knights-errant travel, often to other dimensions and worlds, protecting the innocent and freeing those enslaved by vampires and other powerful creatures of darkness. Vampires,…

RiftsSavage Worlds

Mechanics

New Trapping: Blood

Some settings, particularly those in the dark fantasy and horror genres, have depraved mages and ritualists who draw power from blood. The blood trapping is used only by evil necromancers and blood cultists who wish to invoke fear and panic in onlookers. The blood trapping is used only by evil…

RiftsSavage Worlds

Mechanics

Savage Rifts: Woodland Druid Edges

The England of Rifts Earth is home to a number of ancient orders, including those who selflessly care for the woodland homes and Millennium Trees which grow in many of the old forests. These woodland druids are skilled with creating salves and potions from the bounty the forest has to offer. …

RiftsSavage Worlds

Mechanics

Savage Rifts: Other Resources

When working on my Savage Rifts campaign and coming up with new frameworks and critters, I try to re-use elements which others have already created and are available, rather than re-invent the wheel. To that end, I've begun compiling a list of mechanics, particularly Edges, from other settings and…

Savage WorldsRiftsCharacters

Savage Rifts

Cybernetic Bounty Hunter

Hector Ochoa leads a team of bounty hunters, including Aidan Quinn and a pair of juicers, operating in and around the Great Lakes. Since the Fall of Tolkeen, they have been cleaning up, sending dozens of powerful d-bees to their deaths at the hands of Coalition interrogators and scientists. …

Savage WorldsRiftsCharacters

Savage Rifts

Momano Headhunter

Aidan Quinn spent much of his life in Northern Gun and Quebec. Since throwing in with Hector and the start of the Tolkeen War, life's been pretty good .. And profitable. Sure, he lost a limb and that put something of a damper on his psychic abilities, but he's learned to despise the inhuman…

RiftsSavage Worlds

Mechanics

Savage Rifts: Tattooed Man

Tattooed men, or T-men, are warriors imbued with superhuman abilities granted by a special form of magic. A T-man may access any powers (including Mega Powers), while others confer specific abilities or protections instead rather than powers. Most T-men are covered in at least six unique mystic…

RiftsSavage Worlds

Savage Rifts

Deevils

Deevils are infamous for their guile and trickery. Unlike the demon hordes of Hades, the minions of Dyval prefer to manipulate mortals into doing their dirty work. The creatures natural appearance is that of an ugly humanoid, with the curved horns of a ram protruding from it’s skull, and two legs…

RiftsSavage Worlds

Savage Rifts

Grigleapers

These creatures are alien predators that prey on large animals, including humans and humanoids. Grigleapers are fearless and have been known to take on Devil Unicorns, dragons, and Tyrannosaurs. The predators have characteristics of both animals and insects, with powerful, grasshopper-like hind…

RiftsSavage Worlds

Savage Rifts

Oborus-Slitherers

These creatures appear to be part hairless gorilla, part snake, and part slug, but they are nothing short of pure evil, killing and torturing for pleasure and many will often attempt to enslave a town or tribe of lesser beings. While some will associate with Devil Unicorns, they more often join…

RiftsSavage Worlds

Savage Rifts

Stone Giant

Stone Giants are huge humanoids which appear to be flesh and blood, but their outer skin is a dense protective crust similar to rock or dried mud. The humanoids are carnivores and eat raw meat, but are not cannibalistic, and prefer to hunt in thick, low-mountain wooded forests which border…

RiftsSavage Worlds

Savage Rifts

Coalition Kill Hound

The Coalition Kill Hounds are the brainchild of Dr Desmond Bradford, the insane scientist who oversees the Lone Star military complex. A recent variation on the Dog Boy project, they are intended as front line shock troops and hunter-killers. The Kill Hound is a hulking canine humanoid creature…

Rifts

Mechanics

Power: Protection

Rank: NovicePower Points: 2Range: SelfDuration: 3 (1/round)Trappings: A mark or tattoo, a faint aura This power grants the character bonuses against a monster, creature, or character of a single type, such as Undead, Good, Evil, etc. Once activated, the character gains +2 to any trait test (+4…

RiftsSavage WorldsAncestries

Mechanics

Savage Rifts: True Atlanteans

[UPDATED 8/20/2017] An ancient cousin to humans, Atlanteans have been transformed through centuries of mystic study and dimensional travel. Most are scholarly and generally peaceful, seeking to aid younger races in achieving enlightenment and combat forces of darkness. Mystical Heritage: All…

Rifts

Mechanics

Savage Rifts: Tattoo Magic

Tattoo Magic is a special kind of magic with a special Arcane Background and some associated Edges. What follows is more information regarding the Arcane Background and additional Edges available only to arcane characters and Tattooed Men. Iconic Edges Tattoo Resilience Requirements: Vigor d6+,…

RiftsPalladium

Mechanics

Rifts Vampire Redux

If you're not a fan of Palladium's answer for every elder evil (alien intelligence), then this might be right up your alley. I created an alternate set of vampire rules and abilities that took into account the creatures age and generally left the concept of alien intelligences out of the mix…

RiftsGurps

Adventures

Adventure Seeds

While going through a slew of old notes, I came across this gem. Apparently, at some point, I considered using GURPS to run a Phase World campaign. Clearly that never made it off the ground, but here's the story arcs I was developing for that campaign. Perhaps you can find a use for them Plot #1:…

Phase WorldRiftsPalladiumCharacters

Allies & Adversaries

Dagmar Tempesti, Vagabond

Dagmar was born in the darkest reaches of space in the Three Galaxies… Aboard a freighter, of course. He and his littermates came to be nineteen of your years ago on board a garbage scow bound for the United Worlds of Warlock - the last galactic empire to tolerate the Ratanoid presence. Dagmar…