Savage Rifts: Temporal Wizard

Temporal Wizards command the power of space and time itself, traveling to many dimensions with their magicks. Beginning as a servant and apprentice to a powerful creature known as a Temporal Raider, they must endure the Bonds of Servitude for a minimum of six years, and only learning the secrets of temporal magic during their final year of servitude.

Some Temporal Wizards choose to continue serving their mentor for up to an additional eight years, but as a partner rather than servant.

Hero’s Journey (Five Rolls)

Temporal Wizards gain three rolls on any of the following tables: Education, Experience & Wisdom, Enchanted Items & Mystic Gadgets, Magic & Mysticism.

Temporal Wizards gain two additional rolls on any table, except Psionics.

Masters of Space & Time

Temporal Wizards spend anywhere from six to fourteen years of their life learning the secrets of temporal magic from their demonic mentors. While many seek the secrets, not all share the creature’s obsession with wealth and power, choosing to part ways as quickly as possible to save both their honor and their insanity.

Possessing the Arcane Background (Temporal Magic), they have the following powers to choose from: armor, banish, blast, bolt, confusion, darksight, deflection, detect arcana, dispel, environmental protection, farsight, illusion, intangibility, light/obscure, slow, speak language, speed, summon ally, teleport, and warrior’s gift.

Temporal Wizards are Masters of Magic and have the Mega Power option for any spells they know and may choose any trappings for their powers except Necromantic.

Temporal Wizard Abilities and Bonuses

Temporal Wizards have sacrificed a part of their humanity for control of primordial forces, gaining spell knowledge which not only manipulates space and time, but aids them in their travels.

Temporal Wizard Complications

The secrets of Temporal Magic is taught only through the tutelage of the demonic Temporal Raiders or another Temporal Wizard.

Temporal Wizard Starting Gear

Ley Line Walker Light Armor, NG-33 Laser Pistol, NG-S2 survival pack, 2d4 x 1000 credits.