Mechanics

Power: Protection

Rank: Novice
Power Points: 2
Range: Self
Duration: 3 (1/round)
Trappings: A mark or tattoo, a faint aura

This power grants the character bonuses against a monster, creature, or character of a single type, such as Undead, Good, Evil, etc. Once activated, the character gains +2 to any trait test (+4 with a raise) against any effect originating from a creature of the specified type/trapping and +4 Armor (+8 with a raise) versus any attacks by the same.