Mechanics
Savage Rifts: Other Resources
When working on my Savage Rifts campaign and coming up with new frameworks and critters, I try to re-use elements which others have already created and are available, rather than re-invent the wheel. To that end, I've begun compiling a list of mechanics, particularly Edges, from other settings and supplements which I find work well in Savage Rifts.
[UPDATED 10/20/2017] Added page numbers
In addition to Edges in The Tomorrow Legion Player's Guide, the following Edges are available from other Savage Worlds companions and titles in my campaigns.
Fantasy Companion
- Professional
- Familiar (p.5)
- Racial
- Natural Warrior (p.8)
- Natural Warrior, Improved (p.8)
Horror Companion
- Hindrances
- Cursed (major) (p.4)
- Background
- Relentless (p.5)
- Professional
- Necromancer (p.5)
- Necromancer, Master (p.6)
- Monster Hunter (p.6)
- Social
- Tower of Will (p.6)
- Occultist (p.7)
- One of the Chosen (p.7)
- Visions (p.7)
Super Powers Companion
- Combat
- Take the Hit (p.7)
Totems of the Dead
- Background
- Totem Animal (p.35)
- Leadership
- Beast Whisperer (p.38)
- Power
- Pact (p.38)
- Sorcerous Link (p.39)
- Professional
- Herbalist (p.39)
- Mariner (p.39)
- Performer (p.40)
- Social
- Polyglot (p.41)
- Weird
- Animal Lord (p.41)
- Seer (p.41)
Darwin's World
- Background
- Filthy (p.21)
- Power
- Kineticist (p.22)
- Precog (p.22)
- Telepath (p.22)