Savage Rifts: Atlantean Undead Slayer

Undead Slayers are an elite group of Atlantean warriors dedicated to destroying supernatural evil in all its forms. These knights-errant travel, often to other dimensions and worlds, protecting the innocent and freeing those enslaved by vampires and other powerful creatures of darkness.

Vampires, vampire intelligences, and the Splugorth are among their arch-enemies whom they face down wherever they are found.

Hero’s Journey (Five Rolls)

Undead Slayers gain three rolls on the following tables: Education, Training, and Enchanted Items & Mystic Gadgets.

Undead Slayers gain two additional rolls on any table, except Cybernetics or Psionics.

Many Powers, Many Tattoos

Tattoo Powers may be selected from any of the available powers, but with the limitation that the trapping may never change. The design of the tattoo is linked to the trapping, and ultimately the manifestation, of the power. For example, a mystic tattoo of three lightning bolts, activates the Bolt power with the electricity trapping. This can never be changed without receiving a new mystic tattoo with a different design.

Undead Slayer Abilities and Bonuses

While Undead Slayers do not receive, nor can they take the Master of Magic Edge, mystic tattoos confer additional power, including mega powers, and harden the Slayer’s body against harm.

Undead Slayer Complications

The secrets of Tattoo Magic is sought after by many throughout the Megaverse and these warriors often find themselves in difficult situations.

Undead Slayer Starting Gear

NG-E4 Plasma Ejector OR Light Blade (TW), one silver cross, 2d4 wooden stakes, silver dagger, 2d6 x 100 credits.