Welcome to The Editor's Wastebasket - a site dedicated to tabletop RPGs and a broad range of systems. I started this site when I was a prolific player of Palladium Books' games, the Rifts RPG in particular. Post-college, I played a mix of Palladium games and Dungeons & Dragons, Revised 3rd Edition (aka D&D 3.5). After that, things became a bit murky as I sought other systems and, in some cases, write some of my own titles (you should check out Apokalyptic Publishing if you're so inclined).

A Forever GM, I have been running all things Savage Worlds since 2008, with my gateway drug being 50 Fathoms (because who doesn't enjoy a great pirate-themed roleplaying game?). Since then, I've also played and run games using TinyD6 (Gallant Knight Games), AGE System (Green Ronin Games), and now spend my game planning time either running some of my favorite old settings using a new system (such as Dragonstar for D&D 3.5, but run using Savage Worlds: Adventure Edition and the updated Fantasy Companion) or cobbling together epic high fantasy adventures in my own setting (coming "soon" from Apokalyptic Publishing).

If you like what I'm doing here, you can buy me a coffee to support my efforts!

Tabletop RPG Resources

RiftsSavage Worlds

Mechanics

Savage Rifts: Temporal Magic

Some sorcerers master the primordial energy of space and time itself. These casters can manipulate dimensional energy and individuals' perception of the world around them, such as speeding up or slowing down time for a person or in a bubble. Power Edges Arcane Background (Temporal Magic) Arcane…

RiftsSavage Worlds

Mechanics

Savage Rifts: Atlantean Undead Slayer

Undead Slayers are an elite group of Atlantean warriors dedicated to destroying supernatural evil in all its forms. These knights-errant travel, often to other dimensions and worlds, protecting the innocent and freeing those enslaved by vampires and other powerful creatures of darkness. Vampires,…

RiftsSavage Worlds

Mechanics

New Trapping: Blood

Some settings, particularly those in the dark fantasy and horror genres, have depraved mages and ritualists who draw power from blood. The blood trapping is used only by evil necromancers and blood cultists who wish to invoke fear and panic in onlookers. The blood trapping is used only by evil…

Systemless

Adventures

Adventure Locations: Remote Mountain Valley

Adventure Locations are serial posts which use photographs of real locations as the inspiration for a short adventure seed. Most locations will be system agnostic, however specific settings may be referenced. Our first location is a remote mountain valley. The valley is untarnished by…

RiftsSavage Worlds

Mechanics

Savage Rifts: Woodland Druid Edges

The England of Rifts Earth is home to a number of ancient orders, including those who selflessly care for the woodland homes and Millennium Trees which grow in many of the old forests. These woodland druids are skilled with creating salves and potions from the bounty the forest has to offer. …

RiftsSavage Worlds

Mechanics

Savage Rifts: Other Resources

When working on my Savage Rifts campaign and coming up with new frameworks and critters, I try to re-use elements which others have already created and are available, rather than re-invent the wheel. To that end, I've begun compiling a list of mechanics, particularly Edges, from other settings and…

Savage WorldsRiftsCharacters

Savage Rifts

Cybernetic Bounty Hunter

Hector Ochoa leads a team of bounty hunters, including Aidan Quinn and a pair of juicers, operating in and around the Great Lakes. Since the Fall of Tolkeen, they have been cleaning up, sending dozens of powerful d-bees to their deaths at the hands of Coalition interrogators and scientists. …

MidnightSavage Worlds

Savage Age of Shadow

The Resistance

I started putting together a one-shot adventure to run at RinCon 2017. I've been focused mostly on the adventure, so much so that I almost forgot I needed to create the pre-generated characters. These are a bit rough and will be fluid as I continue working on the adventure (and hopefully after the…

Savage WorldsRiftsCharacters

Savage Rifts

Momano Headhunter

Aidan Quinn spent much of his life in Northern Gun and Quebec. Since throwing in with Hector and the start of the Tolkeen War, life's been pretty good .. And profitable. Sure, he lost a limb and that put something of a damper on his psychic abilities, but he's learned to despise the inhuman…

RiftsSavage Worlds

Mechanics

Savage Rifts: Tattooed Man

Tattooed men, or T-men, are warriors imbued with superhuman abilities granted by a special form of magic. A T-man may access any powers (including Mega Powers), while others confer specific abilities or protections instead rather than powers. Most T-men are covered in at least six unique mystic…

RiftsSavage Worlds

Savage Rifts

Deevils

Deevils are infamous for their guile and trickery. Unlike the demon hordes of Hades, the minions of Dyval prefer to manipulate mortals into doing their dirty work. The creatures natural appearance is that of an ugly humanoid, with the curved horns of a ram protruding from it’s skull, and two legs…

RiftsSavage Worlds

Savage Rifts

Grigleapers

These creatures are alien predators that prey on large animals, including humans and humanoids. Grigleapers are fearless and have been known to take on Devil Unicorns, dragons, and Tyrannosaurs. The predators have characteristics of both animals and insects, with powerful, grasshopper-like hind…

RiftsSavage Worlds

Savage Rifts

Oborus-Slitherers

These creatures appear to be part hairless gorilla, part snake, and part slug, but they are nothing short of pure evil, killing and torturing for pleasure and many will often attempt to enslave a town or tribe of lesser beings. While some will associate with Devil Unicorns, they more often join…

RiftsSavage Worlds

Savage Rifts

Stone Giant

Stone Giants are huge humanoids which appear to be flesh and blood, but their outer skin is a dense protective crust similar to rock or dried mud. The humanoids are carnivores and eat raw meat, but are not cannibalistic, and prefer to hunt in thick, low-mountain wooded forests which border…

RiftsSavage Worlds

Savage Rifts

Coalition Kill Hound

The Coalition Kill Hounds are the brainchild of Dr Desmond Bradford, the insane scientist who oversees the Lone Star military complex. A recent variation on the Dog Boy project, they are intended as front line shock troops and hunter-killers. The Kill Hound is a hulking canine humanoid creature…

Rifts

Mechanics

Power: Protection

Rank: NovicePower Points: 2Range: SelfDuration: 3 (1/round)Trappings: A mark or tattoo, a faint aura This power grants the character bonuses against a monster, creature, or character of a single type, such as Undead, Good, Evil, etc. Once activated, the character gains +2 to any trait test (+4…

RiftsSavage WorldsAncestries

Mechanics

Savage Rifts: True Atlanteans

[UPDATED 8/20/2017] An ancient cousin to humans, Atlanteans have been transformed through centuries of mystic study and dimensional travel. Most are scholarly and generally peaceful, seeking to aid younger races in achieving enlightenment and combat forces of darkness. Mystical Heritage: All…

Rifts

Mechanics

Savage Rifts: Tattoo Magic

Tattoo Magic is a special kind of magic with a special Arcane Background and some associated Edges. What follows is more information regarding the Arcane Background and additional Edges available only to arcane characters and Tattooed Men. Iconic Edges Tattoo Resilience Requirements: Vigor d6+,…

MidnightSavage Worlds

Savage Age of Shadow

Introduction

One of my favorite OGL settings was a dark fantasy world created by Fantasy Flight Games (in the heyday of d20, they were cranking out quality products left and right). The best way to describe it would be Middle Earth, but Sauron won the war. There's a lot of very Tolkien-esque concepts in the…

Savage Worlds

Adventures

Challenges: Broken Down

Challenges will present a scenario that can be used in most any context. This is the first in a series intended to make overland travel a bit more interesting that just getting from point A to point B. Each challenge will include a brief setup of the events, the appropriate genres (if any), and…

Savage Worlds

Adventures

Shades of Grey

I've been road tripping for the past week, riding my motorcycle up from the Southwest to the Pacific Northwest. Over the almost 1900 miles, I went through plenty of wilderness and parks and I was struck with an interesting idea for a campaign. I'm going to start this out with some basic ideas and…

BreachworldMini Six

Mechanics

Advanced Class: Cyborg

Before The Fall, advanced prosthetics were used for many reasons - from military to hard labor. While the technology to manufacture advanced robotic limbs is extremely limited, as is anyone with the knowledge to properly attach and maintain the cybernetic links with the host body, there are still…

BreachworldMini Six

Mechanics

Cyborg Perks & Complications

The Cyborg Advanced Class comes with a unique array of perks and complications, granting these augmented creatures abilities beyond those around them. Perks and Complications represents the  sacrifice the individual has made to acquire enhanced strength or abilities. These are passive and will…

BreachworldMini SixNpcs

Allies & Adversaries

Misunderstood Hulk: Olaf

Olaf is physically imposing, as are most Tusks, standing over seven feet tall and looks to be nothing more than a hulking brute. The Tusk was forced to flee his hometown and leave his family behind after being falsely accused of crimes. He spent many years living a solitary, nomadic life in the…

BreachworldMini Six

Allies & Adversaries

Stat Block: New Caldera Infantry

The backbone of the New Caldera Defense Forces is the infantry. In addition to standing watch at the perimeter of New Caldera Valley, the infantry units are responsible for policing and protecting the fledgling city-state and are the first to respond when a Breach Creature is spotted in the…