For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

When Izrador sealed the world’s planar connections, many fiendish creatures were trapped on Aryth and became infernal servants to the Shadow in the North. While many serve the dark god Izrador, it is the orcs and goblin-kin that act as his shock troops and warlords. Humans, dwarves, elves, halflings, and gnomes have all been victimized by traitorous viceroys, chieftains, and clansmen. While only some know the betrayal of their kinsmen, all know the savagery of the orc.

Tattooed men, or T-men, are warriors imbued with superhuman abilities granted by a special form of magic. A T-man may access any powers (including Mega Powers), while others confer specific abilities or protections instead rather than powers. Most T-men are covered in at least six unique mystic tattoos, though experienced and battle-hardened warriors may have many more.

The elves are considered to be elthedar or the elder fey and they did not always marry other elves. Over the centuries, the intermarriage of different races created entirely new races. Gnomes share kin in Eredane’s ancient history with Kurgun Dwarves and Halflings share the dark skin and lineage with the Danisil elves. No longer half-breeds, centuries of intermarriage has created two entirely unique races.

Deevils are infamous for their guile and trickery. Unlike the demon hordes of Hades, the minions of Dyval prefer to manipulate mortals into doing their dirty work. The creatures natural appearance is that of an ugly humanoid, with the curved horns of a ram protruding from it’s skull, and two legs and cloven hooves resembling that of a goat.

These creatures are alien predators that prey on large animals, including humans and humanoids. Grigleapers are fearless and have been known to take on Devil Unicorns, dragons, and Tyrannosaurs. The predators have characteristics of both animals and insects, with powerful, grasshopper-like hind legs, four arms, and a bony exoskeleton. Slime-covered tentacles extend from the four arms to ensnare and entangle prey and their long and flexible tail has a sharp, blade-like spike for slashing and stabbing as much as balance.

These creatures appear to be part hairless gorilla, part snake, and part slug, but they are nothing short of pure evil, killing and torturing for pleasure and many will often attempt to enslave a town or tribe of lesser beings. While some will associate with Devil Unicorns, they more often join forces with bloodthirsty bandits and mercenaries, evil sorcerers, and demons.