Welcome to The Editor's Wastebasket - a site dedicated to tabletop RPGs and a broad range of systems. I started this site when I was a prolific player of Palladium Books' games, the Rifts RPG in particular. Post-college, I played a mix of Palladium games and Dungeons & Dragons, Revised 3rd Edition (aka D&D 3.5). After that, things became a bit murky as I sought other systems and, in some cases, write some of my own titles (you should check out Apokalyptic Publishing if you're so inclined).

A Forever GM, I have been running all things Savage Worlds since 2008, with my gateway drug being 50 Fathoms (because who doesn't enjoy a great pirate-themed roleplaying game?). Since then, I've also played and run games using TinyD6 (Gallant Knight Games), AGE System (Green Ronin Games), and now spend my game planning time either running some of my favorite old settings using a new system (such as Dragonstar for D&D 3.5, but run using Savage Worlds: Adventure Edition and the updated Fantasy Companion) or cobbling together epic high fantasy adventures in my own setting (coming "soon" from Apokalyptic Publishing).

If you like what I'm doing here, you can buy me a coffee to support my efforts!

Tabletop RPG Resources

Archetypes

Believer

The Believer Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
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Archetypes

Beastborn

The Beastborn Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Archetypes

Avenger

The Avenger Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Savage Age of Shadow

Setting Rules

Setting rules for the Savage Age of Shadow, updated for Savage Worlds Adventure Edition and using Midnight: Legacy of Darkness as the source material.

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Savage Age of Shadow

Ancestries of Eredane

The ancestries of Eredane, updated for Savage Worlds Adventure Edition and using Midnight: Legacy of Darkness as the source material. This includes all the ancestries and cultural variants previously presented for the Savage Age of Shadow.

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Archetypes

Wizard

This eccentric individual walks in a shadowy world governed by the Concilium Magi and prowled by creatures of the night. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.

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Archetypes

Warlock/Witch

Enforcers of the Concilium Magi's will, these characters are both capable warriors and deadly channelers. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.

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Allies & Adversaries

Ba'al-ze-Neckt: The Nightlords

The top-end, biggest-of-bads: The Nightlords themselves. These seemingly god-like beings exert control over the very fabric of the universe and use it against their hated enemy, the Nightbane.

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Archetypes

Necromancer

An indispensable member of any great crew of hunters, necromancers excel at binding creatures, particularly spirits of the dead, and have been around the block. This archetype for the Hunter War mini-setting is presented as a Veteran Savage Worlds character.

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Minions of The Dark

Hunters & Other Minions

Aerial predators that prowl for Nightbane from the night skies above, Hunters work in concert with the Hounds to corner their prey.

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Archetypes

Monster Hunter

Foot soldiers, slayers, and hunters fighting to protect humans from supernatural predators and evil forces. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.

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Minions of The Dark

Hounds & Hound Masters

The most common adversary a Nightbane cell is likely to face, Hounds are supernatural bloodhounds capable of tracking their adversaries in the worst conditions and their handlers are masters of deception and illusion.

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Archetypes

Fortune Teller

A mystic with a death wish and desire for vengeance against the forces of the supernatural that robbed them of their eyesight. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.

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Archetypes

Wampyr

Individuals that resisted the dominance of a master vampire, these blood-drinkers ally themselves with any who will help them hunt and destroy supernatural evil. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

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Archetypes

Charlatan

Consultants, private detectives, and con-men - this archetype could be any one of them in their role of protecting humans from evil supernatural forces. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.

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Archetypes

Sword Bearer

Chosen wielders of powerful ancient artifacts, these stalwart individuals carry on a legacy of war against The Dark. This archetype was designed for Nightbane using Savage Worlds.

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Archetypes

Arcane Detective

An arcane detective solves crimes and helps people. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.

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Archetypes

Spook

Many of the government agents who witnessed the Dark Day invasion went underground before they could be killed or replaced to fight a secret war. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

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Mechanics

The Hunter War

A Savage Worlds mini-setting inspired by The Dresden Files novels by Jim Butcher and the Supernatural TV series. Set in a haunted version of the Pacific Northwest, this setting serves as the backdrop for an upcoming action horror adventure I intend to run.

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Archetypes

Shadow Warlock

These enigmatic humans can wield both the innate talents of the Nightbane and arcane knowledge in their personal war against the Nightlords. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

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Archetypes

Unification Missionary

In the Dragonstar universe, Unification Missionaries get to know the people of the Outlands to expand the influence of the Church of Unification. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Archetypes

Human Sorcerer

A modern-day wizard and knowledge-seeker, these individuals are, often unwittingly, drawn into the Hidden War. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

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Archetypes

RES Trailblazer

In the Dragonstar universe, RES Trailblazers work with the Royal Expeditionary Service to explore and expand the borders of the dragon empire. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Archetypes

Human Psychic

Whether by government experimentation or just plain luck (whether its good or bad remains to be answered), these characters have mental abilities far beyond normal humans. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

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Archetypes

Psion

In the Dragonstar universe, Psions are individuals who were naturally-gifted with psychic powers. They are presented here as a Seasoned archetype using the Savage Worlds system.