Guardians of Aryth serve others. This manifests in a different way for each, whether it is to loyally serve an individual, group, cause, or ideology they have deemed righteous. This individual fights alongside their allies and seeks any means to bring the fight to Izrador and the Night Kings.

Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d4

Skills: Athletics d6, Battle d8, Common Knowledge d4, Fighting d8, Intimidation d8, Notice d8, Repair d8, Riding d4, Stealth d6

Pace: 6; Parry: 6; Toughness: 7 (3)

Hindrances: Heroic, Illiterate, Outsider (minor), Selfless (major)
Edges: Calculating, Defender, Heirloom

Gear: The Wolf's Spear (Str+d6, Reach 1, See p.167 of Savage Worlds Fantasy Companion), medium shield (+2 Parry), chain mail (+3)

Advances: Strength d8, Intimidation d8 and Notice d8, Athletics d6 and Battle d8, Defender

Savage Age of Shadow

Setting Rules

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This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.