Powerfully linked to Aryth, these individuals are drawn to find and protect the power nexuses wherever they can be found. They sense a mounting existential threat from the Black Mirrors and unleash near-mindless fury to protect the nexus they find themselves a self-appointed guardian for or to destroy a Black Mirror.

Attributes: Agility d8, Smarts d8, Spirit d10, Strength d4, Vigor d6

Skills: Athletics d6, Common Knowledge d6, Fighting d8, Notice d6, Riding d8, Shooting d8, Stealth d8, Survival d8

Pace: 5 (d4); Parry: 6; Toughness: 6 (2)

Hindrances: Code of Honor, Curious, Illiterate, Loyal, Quirk
Edges: Brave, Luck, Mount (dire wolf)

Gear: Short sword (Str+d6), short bow (Range 12/24/48, 2d6 damage), leather armor (+2), wilderness pack.

Special Abilities

  • Powers:barrier, detect/conceal arcana (detect only), locate, summon monster (lesser earth elemental only). Power Points: 10
  • Size -1: Dunni stand only 3-4 feet tall.

Advances: Riding d8 and Stealth d8, Survival d8 and Fighting d8, Spirit d10, Mystic Powers (Earthblooded)

Savage Age of Shadow

Setting Rules

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This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.