Welcome to The Editor's Wastebasket - a site dedicated to tabletop RPGs and a broad range of systems. I started this site when I was a prolific player of Palladium Books' games, the Rifts RPG in particular. Post-college, I played a mix of Palladium games and Dungeons & Dragons, Revised 3rd Edition (aka D&D 3.5). After that, things became a bit murky as I sought other systems and, in some cases, write some of my own titles (you should check out Apokalyptic Publishing if you're so inclined).

A Forever GM, I have been running all things Savage Worlds since 2008, with my gateway drug being 50 Fathoms (because who doesn't enjoy a great pirate-themed roleplaying game?). Since then, I've also played and run games using TinyD6 (Gallant Knight Games), AGE System (Green Ronin Games), and now spend my game planning time either running some of my favorite old settings using a new system (such as Dragonstar for D&D 3.5, but run using Savage Worlds: Adventure Edition and the updated Fantasy Companion) or cobbling together epic high fantasy adventures in my own setting (coming "soon" from Apokalyptic Publishing).

If you like what I'm doing here, you can buy me a coffee to support my efforts!

Tabletop RPG Resources

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Archetypes

RES Trailblazer

In the Dragonstar universe, RES Trailblazers work with the Royal Expeditionary Service to explore and expand the borders of the dragon empire. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Archetypes

Human Psychic

Whether by government experimentation or just plain luck (whether its good or bad remains to be answered), these characters have mental abilities far beyond normal humans. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

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Archetypes

Psion

In the Dragonstar universe, Psions are individuals who were naturally-gifted with psychic powers. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Archetypes

Human Mystic

Magic users of a more spiritual or cosmic nature are more common since Dark Day. And they are just as necessary in the Hidden War. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

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Archetypes

Noetic Warrior

In the Dragonstar universe, Noetic Warriors were trained to use their psychic powers by the Noetic Order. How they use those powers after their training and service is complete is up to them. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Mechanics

Arcane Background: Psions

The Savage Worlds Fantasy Companion greatly expanded the existing Arcane Backgrounds. This is my take on a fantasy arcane background for psions.

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Archetypes

Geo-Immortal

An immortal whose life force is inexorably linked to the mystical energies which flow on Earth. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

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Archetypes

Negotiator

In the Dragonstar universe, Negotiators make their fortune not with gun or magic but with a sharp tongue and sharper wit. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Archetypes

Nightbane Warrior

A foot soldier in the Hidden War with the Nightlords. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

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Archetypes

Mechanist

In the Dragonstar universe, Mechanists help keep the technology used in all walks of life running. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Archetypes

Nightbane Sorcerer

A Nightbane wielding ancient magical knowledge alongside their enigmatic innate powers. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

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Archetypes

Infowarrior

In the Dragonstar universe, Infowarriors deal in the unspoken currency of the Dragon Empire - information and data. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Archetypes

Nightbane Neophyte

A newly Become Nightbane is a teenager and a force to be reckoned with. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.

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Mechanics

Example Nightbane Talents

I've cobbled together some Nightbane Talents from the core RPG book and Dark Designs and expressed them as Super Powers using the Savage Worlds Super Powers Companion.

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Archetypes

Imperial Arcanist

In the Dragonstar universe, Imperial Arcanists are members of the Imperial Society of the Arcane and further the traditions and research of magic throughout the dragon's empire. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Mechanics

Savage Nightbane

This translation of the Nightbane RPG setting (by Palladium Books) using the Savage Worlds system and Super Powers Companion will be the basis for an upcoming campaign.

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Archetypes

Dragon Slayer

In the Dragonstar universe, Dragon Slayers are hardy (and likely unbalanced) warriors who commit the ultimate crime within the Empire of Qesemet. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Archetypes

Dark Zone Explorer

In the Dragonstar universe, Dark Zone Explorers are individuals that, for better or worse, brave the unknown dangers of the Dark Zone in search of artifacts and treasure. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Archetypes

Combat Ace

In the Dragonstar universe, Combat Aces are elite freelance or Imperial Navy pilots. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Archetypes

Celestial Guardsman

In the Dragonstar universe, Celestial Guardsmen are paladins of The Outlands, protecting the residents of these remote planets from evil forces. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Mechanics

Dragonstar for Savage Worlds

A brief description of my approach to running a TTRPG adventure using the Dragonstar setting as a backdrop for the adventure and mechanically with the Savage Worlds Adventure Edition.

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Archetypes

Arcane Commando

In the Dragonstar universe, Arcane Commandos are magic-using soldiers in the Imperial Legon. They are presented here as a Seasoned archetype using the Savage Worlds system.

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Mechanics

Savage Borderlands

This is an unofficial translation of Iron Kingdoms: Borderlands & Beyond to the Savage Worlds system.

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Mechanics

Savage Requiem

An Iron Kingdoms translation for Savage Worlds. A first version of this translation is now available. This is a living document and will be updated periodically and we're adding other elements to the game. Feedback is accepted through the Savage Worlds Mastodon community or you can find us on…

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Mechanics

Star Wars: Adventure Edition

A minimalist ruleset for running Star Wars using the Savage Worlds core rules. This was designed to run during the age of the Old Republic, nearly 3,000 years before the events of the Skywalker Saga.