Archetypes

Beastborn

Having fought their entire life on Erethor's front lines with the forces of Shadow, this character has lost everything: their family, many friends, homes. Seeing all of this fall under the feet of animals, something snapped inside and they became an animal themselves. Savage in battle, this character follows the simplest of codes: kill or be killed. Loyal to those they trust, woe be to anyone they designate an enemy.

Ancestry:Erunsil
Attributes: Agility d8, Smarts d4, Spirit d4, Strength d8, Vigor d8

Skills: Athletics d8, Common Knowledge d4, Intimidation d6, Fighting d8, Notice d4, Stealth d8, Survival d6

Pace: 6; Parry: 6; Toughness: 8 (1)

Hindrances: Death Wish, Illiterate, Mean, Thin Skinned (major), Wanted (major)
Edges: Brawler, Berserk, Martial Artist, No Mercy, Savagery

Gear: Animal hides & furs (+1 Armor), wilderness pack

Special Abilities

  • Environmental Resistance (Cold): The Erunsil are accustomed to cold and gain a +4 bonus to resist negative environmental effects from cold and +4 armor against cold-based attacks.
  • Environmental Weakness (Heat): The Erunsil do not function well in warmer climates. Subtract 4 from rolls made to resist negative environmental effects from heat and add 4 damage from heat-based attacks.
  • Low Light Vision: Ignore Illumination penalties for Dim and Dark lighting.
  • Wraith of the North: The Erunsil begin with Stealth d6 and gain one free reroll on Stealth rolls.

Advances: Vigor d8, Brawler, Savagery, No Mercy

Savage Age of Shadow

Setting Rules

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This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.