For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.
While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.
Despite his impoverished childhood and adolescence, A'Kosh always envisioned something more. He grew up in the slums of Upper Kighfalton, avoiding the constant purges by the Emperor and the regional Overlord to rid the region of the subterranean races such as Ratlings, Goblins, and Ratton. Somehow, he survived, though he became embittered and resentful after his kin were slaughtered. Starving and alone, he wandered the streets and sewers, stealing what he could and using his cobbler abilities to keep from being caught.

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Since he was an infant, Devis was born and raised in the royal court of the new "Kingdom of Elves." Being the youngest of five, Devis was not in line for any succession and was instead deemed to inherit the position of diplomat. Unfortunately, it always seemed he was unable to be polite to guests, diplomats, and visiting emissaries. His parents soon realized this and decided that his brackish attitude and affinity for sneaking about should be put to better use.
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Jaya is a human monk -- member of the Order of Claren Elian on Krynn. After being forced in the middle of the war with the Dark Queen, he has found a new calling, and reason to revise the order's ways. Here are Jaya's history and stat block.
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Nym is a half-elven ranger I'm currently playing in a local D&D group I recently located. Nothing spectacular at the moment since we're just needing to get a few levels before we start the primary adventure campaign -- The Return the Temple of Elemental Evil. Here's Nym's history and stat block.
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The House of Azazel is an ancient Elven house, one of the few still in existence due to the Elf-Dwarf War. Though members of this house have altered their surname over time, its traditions have survived the ages.
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Augustus Fairchild is the character I am playing in my current Rifts campaign. It's a great game so far, so here he is...
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Pedro was born and raised in Omagua. He lived in the slums all his life and dreamed of becoming rich and living the good life. He eventually worked his way out of Omagua, sneaking away into the jungle late one night. He wandered west for a time, treading cautiously around the Arkon territory, north into the Incan kingdom. From there, he found his way to a port city and stowed away on board.
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Azrac is a kingdom inhabiting The Barrens, a region in the West that was blasted clean of greenery by marching armies and terrible dragons during the last war. It is only now beginning to recover. Pearls farmed off the Azrac coast account for the kingdom's wealth and allow it to purchase the staples it is unable to grow. Sparse deciduous forests cover the coastal region of Azrac. Due to this and the lucrative gemstone and mining trades, the coast and the mountains are the most populous of the kingdom.
The most dangerous area in the region is the Trollbog, a marsh found at the Tundra River delta. While the name may indicate the swamp's inhabitants, the Trollbog is inhabited by a number of monstrous creatures and at least one dragon. The region officially falls under Azrac rule, but few can truly claim it and no one wishes to.
Azrac is primarily a human kingdom, with much of the population having dark skin, hair, and eyes. Those that have made their home in the coastal cities are generally quite wealthy. And this wealth attracts the less fortunate who seek their share of this wealth. The cities themselves are quite clean, with sculpted buildings of quarried stone and elaborate domes. The savannahs are inhabited by a number of nomadic tribes allied to the Azracan monarchy and scattered cities.
Aside from the dominant human race, various breeds of elves, Dwarves, goblins, and kobolds also inhabit the Azrac region. Due to the harsh environment (compared to their native forests and mountains) these races differ from their standard Palladia cousins in that they are better suited to surviving in the water-deprived savannah.
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- Written by Architech