For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

Temporal Warriors, while taught the secrets of manipulating space and time, are also well-trained warriors who focus on combining their temporal magic with physical combat. They make excellent assassins, capable of infiltrating high-security areas by hiding their weapons in dimensional pockets and envelopes. They favor using their temporal magic to toy with their opponent by disorienting and confusing them before striking them down.

Some sorcerers master the primordial energy of space and time itself. These casters can manipulate dimensional energy and individuals' perception of the world around them, such as speeding up or slowing down time for a person or in a bubble.

Undead Slayers are an elite group of Atlantean warriors dedicated to destroying supernatural evil in all its forms. These knights-errant travel, often to other dimensions and worlds, protecting the innocent and freeing those enslaved by vampires and other powerful creatures of darkness.

Some settings, particularly those in the dark fantasy and horror genres, have depraved mages and ritualists who draw power from blood. The blood trapping is used only by evil necromancers and blood cultists who wish to invoke fear and panic in onlookers.

Adventure Locations are serial posts which use photographs of real locations as the inspiration for a short adventure seed. Most locations will be system agnostic, however specific settings may be referenced. Our first location is a remote mountain valley.

The England of Rifts Earth is home to a number of ancient orders, including those who selflessly care for the woodland homes and Millennium Trees which grow in many of the old forests. These woodland druids are skilled with creating salves and potions from the bounty the forest has to offer.

When working on my Savage Rifts campaign and coming up with new frameworks and critters, I try to re-use elements which others have already created and are available, rather than re-invent the wheel. To that end, I've begun compiling a list of mechanics, particularly Edges, from other settings and supplements which I find work well in Savage Rifts.

Hector Ochoa leads a team of bounty hunters, including Aidan Quinn and a pair of juicers, operating in and around the Great Lakes. Since the Fall of Tolkeen, they have been cleaning up, sending dozens of powerful d-bees to their deaths at the hands of Coalition interrogators and scientists.