For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.
While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.
The North American Federation (NAF), while still a democracy in practice, has become more of an aristocracy. When the NAF took control of the U.S. and Canadian governments, they took over control of all federal, state, and local agencies. Every law had to be rewritten and the system of government overhauled. While this took over two decades, it resulted in a loss of personal freedoms unprecedented in the history of the United States or Canada. Common citizens lost their right to vote unless they were privileged enough to own at least 5% of the NAF's stock. Privacy became something that is virtually unknown.

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- Written by Architech
What follows is a very brief, work-in-progress overview of the world of Heroes Unlimited in 2055. At the time of writing, I extrapolated on actual news headlines and speculated on potential outcomes. These are by no means the only possible outcome.
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- Written by Architech
What follows is an abbreviated timeline of events with historical signifcance in the Heroes 2055 setting. Any events in italics are specific to my own campaign (you can discard them if they do not fit into your own campaign's mythos).
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The powers that be in Ustalav are many. Roaming bands of orcs and gnolls fight for space in the Tusk Mountains, while the lizard tribes are increasingly coming to blows with the humans of Lepidstadt over what has traditionally been their territory. The shadows of Ustalav, and County Lozeri in particular, are fraught with murderous spirits, ancient cultists, and superstitious citizens.
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- Written by Architech
During a recent Pathfinder campaign, I used several key locations. Here's a few of them for use in your own campaign.
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Here are a few key personalities from a recent Pathfinder campaign set in Ustalav.
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This campaign is set in Ustalav, a fog-shrouded land infested by all manner of horrific creatures. In Vieland, the northwestern-most county, a gray sky pelts the ground with a steady rain and a thick mist dulls the echo of footsteps on cobblestone avenues. Our story begins at the University of Lepidstadt, where a come-of-age orphan and a runaway are about to cross paths.
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Isarn was recently accused of murder in Hollowfaust. Though later proven innocent, his incarceration left him shaken. He departed Hollowfaust on the pretense of returning home to Burok-Torn, but the scars he carries may guide him in other directions. As of the 19th or Corot, 150 AV, Isarn travels the road south of the Hornsaw with a merchant caravan bound for the town of Three Moons in Calastia.
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- Written by Architech