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Welcome to The Editor's Wastebasket - a site dedicated to tabletop RPGs and a broad range of systems. I started this site when I was a prolific player of Palladium Books' games, the Rifts RPG in particular. Post-college, I played a mix of Palladium games and Dungeons & Dragons, Revised 3rd Edition (aka D&D 3.5). After that, things became a bit murky as I sought other systems and, in some cases, write some of my own titles (you should check out Apokalyptic Publishing if you're so inclined).
A Forever GM, I have been running all things Savage Worlds since 2008, with my gateway drug being 50 Fathoms (because who doesn't enjoy a great pirate-themed roleplaying game?). Since then, I've also played and run games using TinyD6 (Gallant Knight Games), AGE System (Green Ronin Games), and now spend my game planning time either running some of my favorite old settings using a new system (such as Dragonstar for D&D 3.5, but run using Savage Worlds: Adventure Edition and the updated Fantasy Companion) or cobbling together epic high fantasy adventures in my own setting (coming "soon" from Apokalyptic Publishing).
If you like what I'm doing here, you can buy me a coffee to support my efforts!
Tabletop RPG Resources
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Archetypes
Speaker
The Speaker Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
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Archetypes
Preserver
The Preserver Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
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Archetypes
Ironborn
The Ironborn Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
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Archetypes
Guardian
The Guardian Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
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Archetypes
Earthblooded
The Earthblooded Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
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Archetypes
Dragonblooded
The Dragonblooded Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
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Archetypes
Channeler
The Channeler Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
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Archetypes
Believer
The Believer Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
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Archetypes
Beastborn
The Beastborn Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
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Archetypes
Avenger
The Avenger Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.
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Savage Age of Shadow
Setting Rules
Setting rules for the Savage Age of Shadow, updated for Savage Worlds Adventure Edition and using Midnight: Legacy of Darkness as the source material.
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Savage Age of Shadow
Ancestries of Eredane
The ancestries of Eredane, updated for Savage Worlds Adventure Edition and using Midnight: Legacy of Darkness as the source material. This includes all the ancestries and cultural variants previously presented for the Savage Age of Shadow.
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Archetypes
Wizard
This eccentric individual walks in a shadowy world governed by the Concilium Magi and prowled by creatures of the night. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
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Archetypes
Warlock/Witch
Enforcers of the Concilium Magi's will, these characters are both capable warriors and deadly channelers. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
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Allies & Adversaries
Ba'al-ze-Neckt: The Nightlords
The top-end, biggest-of-bads: The Nightlords themselves. These seemingly god-like beings exert control over the very fabric of the universe and use it against their hated enemy, the Nightbane.
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Archetypes
Necromancer
An indispensable member of any great crew of hunters, necromancers excel at binding creatures, particularly spirits of the dead, and have been around the block. This archetype for the Hunter War mini-setting is presented as a Veteran Savage Worlds character.
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Minions of The Dark
Hunters & Other Minions
Aerial predators that prowl for Nightbane from the night skies above, Hunters work in concert with the Hounds to corner their prey.
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Archetypes
Monster Hunter
Foot soldiers, slayers, and hunters fighting to protect humans from supernatural predators and evil forces. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
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Minions of The Dark
Hounds & Hound Masters
The most common adversary a Nightbane cell is likely to face, Hounds are supernatural bloodhounds capable of tracking their adversaries in the worst conditions and their handlers are masters of deception and illusion.
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Archetypes
Fortune Teller
A mystic with a death wish and desire for vengeance against the forces of the supernatural that robbed them of their eyesight. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
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Archetypes
Wampyr
Individuals that resisted the dominance of a master vampire, these blood-drinkers ally themselves with any who will help them hunt and destroy supernatural evil. This Seasoned archetype was designed for Nightbane using the Savage Worlds system.
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Archetypes
Charlatan
Consultants, private detectives, and con-men - this archetype could be any one of them in their role of protecting humans from evil supernatural forces. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.
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Archetypes
Sword Bearer
Chosen wielders of powerful ancient artifacts, these stalwart individuals carry on a legacy of war against The Dark. This archetype was designed for Nightbane using Savage Worlds.
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Archetypes
Arcane Detective
An arcane detective solves crimes and helps people. This archetype for the Hunter War mini-setting is presented as a Seasoned Savage Worlds character.