For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

The Lacao Confederacy is a region of mountains and swamps ruled by the Dragon Lords. Few who venture in, even as diplomats, return. The Lacao Confederacy's Dragon Lords oversee their domain from a hidden council chamber in the Logurund Mountains. As dragons usually are, these Lords are protective of their domain and no outsider is allowed to see the council chambers. Those who have never returned wandered too close to the entrance. The Dragons perceived this as a threat.

Due to dragons' inherent anti-social nature, it is a wonder such a kingdom could be formed. The Dragon Lords claim the entirety of the Logurund Mountains and the land to the edge of the Hidden Forest, as well as the volcanic Isle of Flame. The Dwarves of Vilgard carefully watch this border since the Lizard Men of the marshes have little sense of borders (at least when they feel like it).

The Dragon Lords are very careful regarding the population of their domain. Only reptilian races live within the Domain of Dragons, especially Lizard Mages, Lizard Men, and Gromek. The Dragon Lords represent a half dozen of the species, each with their own domain within the Confederacy. Each Lord is presently satisfied with their territory and civil war has not erupted in centuries. There are rumblings in the Council, however, that some are becoming restless.

This is a little something I cooked up sometime ago and happened across on my hard drive while looking at some older files for Palladium Fantasy (I've also located some others that I'll be revising and posting during the next few months). I'm currently planning to make up some of the characters mentioned in the text at a later time.

This is a character I made for a PBP game some time ago that I had to drop out of due to time constraints. The background is a bit tailored to that game, but he's an interesting character nonetheless. He was last seen in a wilderness assault against a large group of brodkil demons.

This is a character that I was never able to start playing, but was meant for a Phase World PBeM that never got off the ground. I seem to have hit a few of those.

Alexandra was raised by two of the most influential people in the New German Republic. As a result, she always had everything she needed and wanted. When Alex was old enough, she was shown the family business, smuggling. Alex was intrigued because it went against everything she had been taught in the schools, including the association with D-bees. Her parents sympathized with the D-bees and knew that the best way to earn a living was to work with everyone, and Alex was taught this from the beginning. She learned the trade quickly and her parents prosperity grew almost daily.

Danielle was born a street urchin and has worked her way up from the bottom. She stole what money she could at first, hoarding it until she had enough to buy the equipment she would need. It took a few years and long criminal record, but she finally saved the money she needed and bought art equipment, and special forgery tools, as well as a computer to aid in her work.

Johann was born into a prominent business family. Unfortunately, Johann yearned for knowledge, not the hobnobbing and kissing ass of the business world. When he was fifteen, he left home. He lived on the streets, gathering as many books and learning as much as he could. Eventually, the knowledge was not enough to keep him alive and he needed to start stealing to make a living and eat from day to day. It started small, picking pockets, occasionally robbing a small store.

Nicholas is Danielle and Johann's youngest son. He has continued the family lineage of psychic powers and is quite adept. He was born into a relative life of luxury and was brought into the family business as a negotiator. With his telepathic powers, he was quite good. Unfortunately, the life of adventure called to Nick and he longed to be out in the field with his older sister and brother. Danielle and Johann then assigned him to protect his sister and ensure that the family got the money that was due. He has served in this area ever since.