#Palladium
Allies & Adversaries
Danielle Krieger
Danielle was born a street urchin and has worked her way up from the bottom. She stole what money she could at first, hoarding it until she had enough to buy the equipment she would need. It took a few years and long criminal record, but she finally saved the money she needed and bought art…
Allies & Adversaries
Johann Krieger
Johann was born into a prominent business family. Unfortunately, Johann yearned for knowledge, not the hobnobbing and kissing ass of the business world. When he was fifteen, he left home. He lived on the streets, gathering as many books and learning as much as he could. Eventually, the knowledge…
Allies & Adversaries
Nicholas Krieger
Nicholas is Danielle and Johann's youngest son. He has continued the family lineage of psychic powers and is quite adept. He was born into a relative life of luxury and was brought into the family business as a negotiator. With his telepathic powers, he was quite good. Unfortunately, the life of…
Setting Expansion
The House of the Leopard
The House of the Leopard has always produced the largest number of duelists. Why this is, is unknown, but it is most likely due to the exceptional physical prowess present in all members of the House (minimum PP of 22). This house began nearly 10,000 years ago, when the Amaki were still tribal in…
Setting Expansion
The Peacekeepers
The Peacekeepers are a war-like race of humanoids of a small empire in the Anvil Galaxy. Their homeworld of Ceirus Prime (pronounced Kay-rus) has been mastered (in order and in self-sufficiency). Unfortunately, the Peacekeepers would not be satisfied with mastery of their world. They soon…
Adventures
Sins of the Father
Hook: For the past ten days, grisly murders have been taking place in the small town of Garrets Hill. Each night one of the townspeople has been electrocuted. The characters may be related to one of the victims, or called in by local police for their skills (if the character is a noted doctor or…
Adventures
Machinations of Doom
It all starts in MercTown with a pair of new arrivals. These two are fugitives from the Coalition State of Lonestar and have a retrieval squad hot on their tail. After laying low for a time in MercTown, they begin to venture out and explore job opportunities. While it's unsavory to have to work…
Adventures
Welcome to Barketsville
Hook: The characters have just arrived in a small town with no know history of the occult and paranormal. Perhaps they are researching a local legend, following up information on a rare text, or simply wander into the city by accident. In any event, the group will be forced to spend some time in…
Adventures
History Repeats
This plot is a bit unpleasant and has no happy ending to it. I would suggest it be used only in the "darker theme" type of games. It is mostly a morality play, who will the players help, the "innocent" man or the teen with no control over his actions. Hook: The characters will be somehow drawn to…
Adventures
Too Good to Be True
Hook: The players will be in a major city, hunting down a master vampire and his minions when they discover someone else seems to be helping them out. In some cases, the characters will arrive only minutes after a pitched battle to discover the remains of scores of vampires. Whoever the mystery…
Allies & Adversaries
Kazim al-Sajid
Kazim al-Sajid was born to a minor noble family in the City of Llorn in the Eastern Territories. He fell out of favor with his family after an unfortunate incident involving an argument about who was to become the family's patron. It ended with Kazim's older brother lying on the floor, drowning in…
Adventures
Goblins and Orcs and Trolls! Oh My!
Yes, I realize this is the first Palladium Fantasy thing I've put up, but I have more. I just have to finish the coding. At any rate, this is just a small adventure that could lead to a larger campaign, if the allustrious GM so wishes it. I hope you enjoy this. And please This email address is…
Setting Expansion
Beneath an Ever Shifting Gaze
"Shifter." You have no idea how much I hate that name. It sounds like an expletive, almost, like something unpleasant that schoolboys call each other, for which their mothers wash out their mouths. Not only does the very name itself sound unclean, but it doesn't describe anything. "Ley Line…
Adventures
New York, New YAAAHHH!!
Ok, this is my first real campaign for Nightbane. I've never actually played the game, but I've read the books well enough to get a good idea of the game. I know that when I run my first Nightbane campaign, this will probably be the campaign I use. Unless I happen to come up with something better…
Adventures
The Shop
This campaign is for Rifts. It's not a full campaign, but it could easily lead to one. Read on to find out exactly how... Background: I came up with this campaign idea after reading the article on the Operator O.C.C. in Rifter #5. An excellent article and a must read for anyone. The characters…
Setting Expansion
The House of Lunas
The House of Lunas is one of the six Amaki houses of New Babylon. The House of Lunas is named for the moon and the moon's color, silver. Now, it is also named for the color of the assassin's blade. It is one of the less scrupulous houses among the Amaki clans and shelters many spies and assassins,…
Setting Expansion
The House of Swords
By the title, I'm sure you can all figure out exactly what I'm talking about, and for those of you who don't, I'm talking about New Babylon. It's found in one of the untouchable books in the South America series (South America 2 to be exact) and probably one of the most munchkin series of books in…
Setting Expansion
Thieves' Guilds of Palladia
Palladium never really touched on this, though they have given prices for the various services that the guilds perform, they never touched on the guild's structure. Granted, there is no universal organization of thieves' guilds, the organization and even frequency will vary with the country or…
Setting Expansion
The Clans of Atlantis
The Atlanteans of this day and age are as varied as humans ever have been. They come in all colors and beliefs. In fact, those Atlanteans that escaped to other continents on Earth after the disastrous cataclysm that sent Atlantis into limbo are responsible for a great number of the cultures that…
Setting Expansion
A World Torn Asunder (Part 2)
This is part two of my article regarding what, I believe, the outcome of the major conflicts on Rifts Earth will be. This second part covers most of the Eastern Hemisphere (Africa and Australia will be covered, hopefully, in Part Three). I will, hopefully, give some information regarding the…
Setting Expansion
A World Torn Asunder (Part 1)
A while ago, I got into a debate about the many fronts the Coalition faces, how this might affect them, and the possibilities of who might win. It also turned out to be a great discussion about the factors that could affect the outcome of every war the Coalition States has entered in to, mostly…
Adventures
Freedom!
The year is 107 P.A. and the world is ravaged by war. The Coalition has fallen back against Free Quebec's army, unable to defeat them after over a year of battle. They now concentrate on Tolkeen, hoping to defeat them quickly, stamping the citizens and inhuman creatures out of existence. The…
Adventures
Mingling with the Enemy
This campaign is based off something I saw on the Internet some time ago. I've included the documents that the characters receive to get you started with the campaign. You'll also find the names and mini-bios of all the NPC villains and some information for an outcome. Enjoy... To: Special Ops…
Setting Expansion
The Brodkil Empire
The Brodkil Empire arose out of the efforts of several Brodkil warlords. It began before the Post-Apocalyptic calendar as a few scattered tribes allied together to destroy the, then fledgling, NGR. The tribes' warriors, all superior to the devastated human population, came crashing out of Russia,…
Setting Expansion
The House of Chi
The House of Chi is a more recent addition to Amaki society. It was started by a group of Amaki wishing to begin an official schooling program for mages of all types. What started as a small group of a dozen wizards has grown into a large house capable of repelling almost any invasion due to it's…