Mechanics

What you'll find here is a cross between fluffy expansion on the settings that I enjoy and the crunchy mechanics of the various rule systems. Game mechanics will cover anything from classes, races, feats, and/or skills. Check how an article is tagged to see if it's for the system you're looking for. It might not be, but can hopefully be adapted easily.

BreachworldMini Six

Mechanics

Player Race: Hoots

Hoots get their name not from any sound they make, but from the close facial resemblance to Earth owls. Hoots are a humanoid avian race, incapable of flight. They are believed to originate from a breach in what was once Northern Colorado, and have spread west into the rugged mountains. Their upper…

BreachworldMini Six

Mechanics

Breach Creature: Harriers

 I'm tellin' ya, Sarge. I ain't never seen a Tusk tore apart like that, flailin' about even as the things cut him to ribbons.- Corporal Jonathan Fisher, Hood 3rd Infantry Group, After Action Report #FH-9862-689-03 Harriers are bird-like creatures that hunt in packs. Their exact color varies, but…

BreachworldMini Six

Mechanics

Shape Shifter Feats

I originally posted these on the Google+ Breachworld community (RIP) as one way to handle shape shifting and introduce some horrific elements to the game. I opted to make the Shape Shifter an advanced class with access to a special category of Aether feats. Here is the complete list and the shape…

BreachworldMini Six

Mechanics

Advanced Class: Shape Shifter

 I.. I don't know, sir. It was a man when he charged us, an enormous, bipedal wolf when it tore out Baker's throat. I just ran after that.- Sergeant Damian Shaw, 2nd Recon Group, New Caldera Expeditionary Forces Court Martial Hearing It's been difficult to pin down the exact origin of the Shape…