Savage Age of Shadow

The Savage Age of Shadow is a pet project to bring the world of Aryth and the Midnight campaign setting created by Fantasy Flight Games to the Savage Worlds games. The lands of Eredane have fallen to the orc hordes, minions of the Shadow in the North. The banished god, Izrador, having corrupted the very magic meant to imprison him has cut the world off from the other planes. Having failed in his first two attempts to take the world by force, he conquered it by corrupting men and sowing seeds of suspicion and mistrust. Now, his word is absolute and the orc warlords he commands brutally enforce his will. Magic and literacy is outlawed. Worship of other gods is punishable by death. The human lands of Eredane are conquered, dividing the dwarf clans in the east and the elven forest strongholds in the west. But men are resilient and a resistance is growing.

What follows is a (very) brief introduction to the setting and the basics of what players need in order to create characters in Midnight. For complete information on Aryth, the world of Midnight, you should pick up the Midnight 2nd Edition from DrivethruRPG.

Savage Age of Shadow

Introduction

One of my favorite OGL settings was a dark fantasy world created by Fantasy Flight Games (in the heyday of d20, they were cranking out quality products left and right). The best way to describe it would be Middle Earth, but Sauron won the war. There's a lot of very Tolkien-esque concepts in the…
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Savage Age of Shadow

Ancestries of Eredane

The ancestries of Eredane, updated for Savage Worlds Adventure Edition and using Midnight: Legacy of Darkness as the source material. This includes all the ancestries and cultural variants previously presented for the Savage Age of Shadow.

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Savage Age of Shadow

Setting Rules

Setting rules for the Savage Age of Shadow, updated for Savage Worlds Adventure Edition and using Midnight: Legacy of Darkness as the source material.

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Savage Age of Shadow

The Resistance

I started putting together a one-shot adventure to run at RinCon 2017. I've been focused mostly on the adventure, so much so that I almost forgot I needed to create the pre-generated characters. These are a bit rough and will be fluid as I continue working on the adventure (and hopefully after the…

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Archetypes

Avenger

The Avenger Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Archetypes

Beastborn

The Beastborn Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Archetypes

Believer

The Believer Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Archetypes

Channeler

The Channeler Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Archetypes

Dragonblooded

The Dragonblooded Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Archetypes

Earthblooded

The Earthblooded Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Archetypes

Guardian

The Guardian Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Archetypes

Ironborn

The Ironborn Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Archetypes

Preserver

The Preserver Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Archetypes

Speaker

The Speaker Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.

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Archetypes

Sunderborn

The Sunderborn Heroic Path for Midnight is presented here as an archetype and Seasoned character for Savage Worlds.