The Coalition Kill Hounds are the brainchild of Dr Desmond Bradford, the insane scientist who oversees the Lone Star military complex. A recent variation on the Dog Boy project, they are intended as front line shock troops and hunter-killers. The Kill Hound is a hulking canine humanoid creature with a bloodlust unlike anything Dr Bradford has created thus far. Small packs of 8-10 have been known to slaughter entire villages of D-bees and they were bred with the Tolkeen War in mind. Most are spliced using larger breeds, but especially Rottweiler, Bull Terrier, and Wolfhound traits.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8.
Skills: Fighting d10, Intimidation d6, Notice d6, Shooting d4, Stealth d10, Survival d4, Tracking d8
Cha: -4, Pace: 8, Parry: 7 (8), Toughness: 12 (5)
Hindrances: Bloodthirsty, Loyal, Overconfident, Vow (Minor - Serve the Coalition)
Edges: Alertness, Brave, Brawny, Fleet-footed, Freny, Improved Frenzy, Quick
Gear: DPM 101 “Dog Pack” Light Armor (+5), C-18 Laser Pistol (Range 15/30/60, Damage 2d6, RoF 1, AP 2), vibro-blade vambraces (Str + d8, AP 4, Mega Damage, Parry +1), Vibro-Knife (Str + d6, AP 4, Mega Damage)
- Natural Weapons: Str + d8. Kill Hounds are encouraged to attack with great ferocity. A favorite tactic of the Kill Hound is to tackle and tear out their target’s throat with their teeth.
- Psychic Sense: Kill Houses have the inherent ability to detect arcana, interpreting it as a scent. They use the Notice skill to detect the presence and location of any psychic or magic energies, beings, or items. They can also use the Tracking skill to follow a specific magical or psionic entity. This sense works to detect anything psychic, magic, or supernatural, including invisible and astral beings. Psychic Sense doesn’t work inside sealed armor or vehicles. See The Tomorrow Legion Player’s Guide for more details.
- Weakness (Ley Line Hypersensitivity): Kill Hounds lose their Psychic Sense when on or close (within 2” or 4 yards) of a ley line. Ley Line storms cause them a level of Fatigue from severe headaches and distress as for a psychic, but their Fatigue requires an hour to recover after the storm ends.