What follows is the result of a lot of discussions, years of gaming, and running campaigns. If I came up with a unique location, be it a city, faction, guild, or other such fictional group, you'll find details on that in the articles that follow.
The Peacekeepers are a war-like race of humanoids of a small empire in the Anvil Galaxy. Their homeworld of Ceirus Prime (pronounced Kay-rus) has been mastered (in order and in self-sufficiency). Unfortunately, the Peacekeepers would not be satisfied with mastery of their world. They soon discovered the art of space travel and began to explore their solar system (Ceirus). Many decades passed before they were able to send manned exploration vessels to other planets within their solar system, but what they brought back was well worth the wait.

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- Written by Architech
The Atlanteans of this day and age are as varied as humans ever have been. They come in all colors and beliefs. In fact, those Atlanteans that escaped to other continents on Earth after the disastrous cataclysm that sent Atlantis into limbo are responsible for a great number of the cultures that emerged, particularly in Egypt, the British Isles, and Central and South America. At present, few clans exist and the total population of Atlanteans is still not equal to the days prior to the disaster (total population is around 23 million, all scattered throughout the Megaverse).
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A while ago, I got into a debate about the many fronts the Coalition faces, how this might affect them, and the possibilities of who might win. It also turned out to be a great discussion about the factors that could affect the outcome of every war the Coalition States has entered in to, mostly those factors that Prosek does not know of or may not be considering. What follows is a bit analytical in nature, but I feel that the information it provides could give some ideas for campaigns that take place after the wars (such as my recently posted campaign about the invasion to re-take Atlantis). I will include information for every major conflict that has been alluded to in the Rifts books, most prominently the Coalition States' Campaign of Unity and the New German Republic's war against the Gargoyles, Brodkil and Mindwerks. This is the first of two parts and covers the Western Hemisphere. I have to do some more research to get the rest of it, but keep an eye out for it (I'm really going to enjoy doing the part about Russia). Read on and enjoy…
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This is part two of my article regarding what, I believe, the outcome of the major conflicts on Rifts Earth will be. This second part covers most of the Eastern Hemisphere (Africa and Australia will be covered, hopefully, in Part Three). I will, hopefully, give some information regarding the outcome of major conflicts in the Phase World and Wormwood dimensions (Phase World being the most prominent). Read and and enjoy...
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- Written by Architech
The Brodkil Empire arose out of the efforts of several Brodkil warlords. It began before the Post-Apocalyptic calendar as a few scattered tribes allied together to destroy the, then fledgling, NGR. The tribes' warriors, all superior to the devastated human population, came crashing out of Russia, through Poland and right up to the border villages of the newly formed Republic. Many of the humans believed they would perish, taking their own lives to escape the horrors that the Brodkil would visit upon them.
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- Written by Architech