Archetypes

Wildblooded

Born with a connection to Aryth that goes beyond a simple affinity for the natural world, you understand how everything that inhabits Aryth interacts and affects everything else. You have formed a strong bond with creatures of the wilds and seek like-minded companions to help turn back the Shadow before it can infect the world.

Ancestry:Caransil
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8

Skills: Athletics d6, Common Knowledge d4, Fighting d4, Notice d6, Persuasion d8, Repair d6, Shooting d6, Stealth d8, Survival d8

Pace: 6; Parry: 4; Toughness: 7 (1)

Hindrances: Enemy (minor), Loyal, Quirk, Vengeful (minor), Wanted (major)
Edges: Beast Master, Mystic Powers (Ranger), Poisoner

Gear: Hand axe (Str+d6), spear (Str+d6, Reach 1, Parry +1 if 2H), animal hides and furs (+1 Armor), wilderness pack

Special Abilities

  • Low Light Vision: Caransil see well in the dimly lit expanse under the forest canopy and ignore Illumination penalties for Dim and Dark lighting.
  • Powers:Beast friend, boost Trait (Athletics, Shooting, and Survival only), entangle, farsight. Power Points: 10

Advances: Poisoner, Stealth d8, Vigor d8, Mystic Powers (Ranger)

Savage Age of Shadow

Setting Rules

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This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.