Our first game in December and we had to change things up. The season of Winter illness took a couple players out of commission. Rather than cancel the game, I decided to take the opportunity to try out one of the systems that I’ve had and wanted to try, but haven’t been able to - largely because of the unreliable nature of convention GMs (that topic is a whole different blog, though). For future games, when we’re forced to drop to three players, rather than re-tool my planned Savage Rifts session, we will be trying out a one-shot and seeing how we like it. This first session fell to Green Ronin’s Fantasy AGE.
In the past, I've always stuck to a storyline and minimized the time to travel between two places because I thought the players would find it boring. After riding my motorcycle for 3,500(ish) miles, I gained a new appreciation for travel and just what it can mean in an RPG context.