For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

The Golduk Empire is a collective of Orc tribes allied under a single banner. Though Palladia scholars would argue that it is impossible for Orcs to be civilized, they have not yet come to Regnum. The Golduk Orcs, while considered civilized and currently at peace with the other kingdoms, remain one of the more aggressive factions. Rumors abound that the kingdom is consorting with other-dimensional beings, including demons.

The Golduk Empire occupies the isthmus on the western side of the West Inland Sea and all but the largest island off the coast of Sussuria. The land itself is heavily forested, with lush, semi-tropical forests near its southern border with the Silver Coast. The islands house fortresses and watchtowers, routing any ship that ventures too close. While this upsets Harrowheart and Sussuria, they have learned to keep their distance. The Gray Mountains in the south house gold and silver mines that are closely guarded. A variety of livestock is raised in the foothills near the Gray Mountains and throughout the forests of the Empire. Fishing and limited trade with neighboring countries supplement the kingdom's economy.

The Golduk Empire is the largest known concentration of Orcs in the Realms and dimensional scholars have puzzled over its existence for centuries. Few other races live in the Empire, limited only to Kobolds, Goblins, Hobgoblins, and the occasional gathering of Gromek. The Empire is ruled by a Shamanic Council comprised of the Shaman governor of each province. Not coincidentally, a different tribe populates each province.

This kingdom is one of the smallest, occupying only a single peninsula and three small islands. The Kingdom is broken into dozens of small fiefdoms resulting in very little cohesiveness and no central ruler. With the numerous fiefdoms so loosely allied, few of them would protect another were it to be threatened by aggressors. Each fiefdom controls, on average, 300 square miles and the largest controls nearly 600 square miles.

The Greenwater Kingdom controls the forests and grasslands of the peninsula, fiercely attacking any intruders out of fear. This "no trespassing" policy has led to the belief that the kingdom is ruled by barbarians and there should be no dealings with them. Only the occasional trader seeks profit with the Pelijian goblins or, even more rarely, the Sussurian Elves. With each fiefdom controlling their own peasants, the population is self-sustained with agriculture and the fief lords by the peasant work.

The Greenwater Kingdom is comprised by humans with only a scattering of other races working as peasants. This is largely due to the policy of "attack first, question later."

Harrowheart is more a preserve or reservation than an actual Kingdom. During the last war, the Centaur clans aided Sussuria in its defense against Azrac. In return, the clans were given the plains between the two kingdoms, their ancestral homeland. Here the clans have ruled and wandered for ten thousand years.

The Centaurs are a nomadic people and wander the width and breadth of their homeland. Because of this lifestyle, there are no villages (except for the occasional seasonal camp) found anywhere.

Aside from Centaurs, scattered groups of other races, usually merchants, can be found traveling across the plains to other kingdoms or bartering with the Centaurs.

Krakus is lavishly wealthy kingdom occupying the plains and forests between Sunder's Vein and the Scarlet River north of the Zarackis Mountains. The humans of Krakus obtained their wealth during the last war and continuing to recent years through selling "servants" to nobles and rulers throughout the realm. Krakus is ruled by a monarch from the Alpha noble house of slavers. A new Alpha house is decided when the present monarch dies or is weakened and overthrown by another house.

The slavers of Krakus control a relatively small area of land. Farms and ranches are frequent in the central grasslands, as are the occasional large city. The western forests house two of the five capitols while the forests along Sunder's Vein and throughout the northern arm of the kingdom house two more. The final capitol is found on the northern sea coast.

Due to the frequent slave trading, dozens of races live in the region. Some are free, but rarely are anyone but humans considered freemen.

The Lacao Confederacy is a region of mountains and swamps ruled by the Dragon Lords. Few who venture in, even as diplomats, return. The Lacao Confederacy's Dragon Lords oversee their domain from a hidden council chamber in the Logurund Mountains. As dragons usually are, these Lords are protective of their domain and no outsider is allowed to see the council chambers. Those who have never returned wandered too close to the entrance. The Dragons perceived this as a threat.

Due to dragons' inherent anti-social nature, it is a wonder such a kingdom could be formed. The Dragon Lords claim the entirety of the Logurund Mountains and the land to the edge of the Hidden Forest, as well as the volcanic Isle of Flame. The Dwarves of Vilgard carefully watch this border since the Lizard Men of the marshes have little sense of borders (at least when they feel like it).

The Dragon Lords are very careful regarding the population of their domain. Only reptilian races live within the Domain of Dragons, especially Lizard Mages, Lizard Men, and Gromek. The Dragon Lords represent a half dozen of the species, each with their own domain within the Confederacy. Each Lord is presently satisfied with their territory and civil war has not erupted in centuries. There are rumblings in the Council, however, that some are becoming restless.

This is a little something I cooked up sometime ago and happened across on my hard drive while looking at some older files for Palladium Fantasy (I've also located some others that I'll be revising and posting during the next few months). I'm currently planning to make up some of the characters mentioned in the text at a later time.

This is a character I made for a PBP game some time ago that I had to drop out of due to time constraints. The background is a bit tailored to that game, but he's an interesting character nonetheless. He was last seen in a wilderness assault against a large group of brodkil demons.

This is a character that I was never able to start playing, but was meant for a Phase World PBeM that never got off the ground. I seem to have hit a few of those.