For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.
While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.
While going through a slew of old notes, I came across this gem. Apparently, at some point, I considered using GURPS to run a Phase World campaign. Clearly that never made it off the ground, but here's the story arcs I was developing for that campaign. Perhaps you can find a use for them

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- Written by Architech
Malethar’s origins are a mystery, even to him. The Litorian race is one not seen in Turmish before and, except for Malethar, to this day. The Bounty Hunter was found by a party of woodcutters as an infant and spent his childhood raised by the Gildenglade Orphanage. Malethar grew up amid woodcutters, carpenters, and miners – all trying to work within the restrictions set forth by the Emerald Enclave. He spent his days at the Orphanage educating himself in local lore and grew fascinated with the challenge of hunting. Perhaps it was something with his feline nature, but it led him to Alaghôn when he came of age and left the Orphanage for Alaghôn.
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- Written by Architech
Daine was born in the eastern-most territories of the Elven empires, growing up with a family with a great deal of heritage in the empire’s military. Each of Daine’s ancestors did their part in the defense -- his father in cavalry, mother in the War Mage’s division, grandfathers in the Griffon Riders, among others. When Carthon laid siege to the empire, it was only natural that his family took up arms against the Drow raiders.
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- Written by Architech
Anyone coming within a hundred miles of New Caldera is likely to encounter one of their pro-human patrols. The long-range patrols tend to be the most lenient when it comes to non-humans and Breach Creatures so that they may maintain their cover as travelers and drifters. If a member of this unit is interacting with a non-human, it is because they are gathering intelligence and evaluating the threat level posed by the other party.
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- Written by Architech
The dragon noble houses need to keep their conquered subjects in line and what better way to do that than an armed presence in major cities? I created this organized unit to patrol Hollowfaust's Enclave as antagonists to the players operating as part of a rebellion.
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- Written by Architech
Shaun Prescott was a charismatic man leading a small group of mercenaries. He has waged a personal war of vengeance ever since he was a teenager. Following the sadistic and brutal murder of his family at the hands of a particularly monstrous Breach Creature, Prescott became obsessed with pushing what he believed to be invading forces back to their own worlds. Barring that, he is content to send any Beach Creature he encounters to meet their gods.
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- Written by Architech