For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

Hook: The character group has at least one Sword Bearer in the group. One of these characters' artifacts is more powerful than they can imagine. Currently, the player is still discovering it's power and knows that it allows him, a once normal human, to Mirror Walk.

Hook: Lord Magog holds the Horn of Destiny and the players' group consists of one Sword Bearer (or one person with the potential to become a sword bearer).

This campaign is something that could be run in Beyond the Supernatural or Nightbane (though it would probably be suited to take place on or before Dark Day). The characters should already know each other by now, if not, it could certainly be an interesting introduction. The players are on their day off, be it from their mundane day job, or their faction gave them a little R&R. Occupations and OCCs can be just about anything from this little side adventure (or campaign if it's Nightbane).

Grron was born in the Old Kingdom among one of the most vicious tribes of the region, The Demon's Paw. The tribe frequently raided area settlements of Elves, Dwarves, and Gnomes, only occasionally launching attacks into the Empire of Sin's territories. However, Grron believed that if the sub-humans of the Old Kingdoms were to ever escape the persecution of the humans and the "pretty" races, they would have to fight back.

Neklor was born into slavery. He didn't have a choice, not even a fighting chance. He was simply raised that way. Neklor, however, wasn't like the other ogre slaves. Yes, he was still forced to do manual, hard labor, but he showed more intelligence than most of his brethren. Perhaps that is why, one fateful winter day when the snow fell heavily in the Scarlet Mountains and fog blinded people's sight, Neklor made his escape. He needed only kill the sentries guarding the corridors on his way out. Once he reached the courtyard, he would be able to cross, unseen, to the gates of the keep.

Or so he thought…

The player characters are members of the Seekers faction (or have been hired by the Seekers) to solve a most puzzling murder. A high-ranking member was murdered in his sleep, and there is no sign of forced entry and very few clues to go on. The only clue points to a second high-ranking member, one Simon Van Horn, as the murderer. The murder weapon used was presented to Van Horn in an awards ceremony several weeks prior. Unfortunately, Van Horn is the only person with a key to the glass case which held the sword and there is, again, no sign of forced entry (smashed glass, cut class, etc.).

Hook: The Hotel Eternal has had more than it's share of strange happenings after a guest stayed within it's walls. The Spook Squad has two agents inside already, but there's something fishy going on.

Hook: The players are approached by a travelling apothecary on the road. They were recently attacked by bandits and could use a little bit of healing.