There are many factions at work behind the scenes in 2055. Some work with existing governments, while others seek to tear them down.

Technology has changed significantly since the dawn of the 21st century, with superb leaps made in medical, genetic, computer, and environmental research.

Below are just a few of the corporations present in the NAF. Unless otherwise stated, each corporation is a member of the NAF zaibatsu.

The North American Federation can be considered a shadow of what it once was. When the U.S. government declared bankruptcy, society nearly broke down in the interim. Riots and looting were commonplace until the NAF police force, called G-Police, was in place. While the overall quality of life in the NAF improved under the fledgling government, the gap that separated the haves and the have-nots grew.

The North American Federation (NAF), while still a democracy in practice, has become more of an aristocracy. When the NAF took control of the U.S. and Canadian governments, they took over control of all federal, state, and local agencies. Every law had to be rewritten and the system of government overhauled. While this took over two decades, it resulted in a loss of personal freedoms unprecedented in the history of the United States or Canada. Common citizens lost their right to vote unless they were privileged enough to own at least 5% of the NAF's stock. Privacy became something that is virtually unknown.

What follows is a very brief, work-in-progress overview of the world of Heroes Unlimited in 2055. At the time of writing, I extrapolated on actual news headlines and speculated on potential outcomes. These are by no means the only possible outcome.

What follows is an abbreviated timeline of events with historical signifcance in the Heroes 2055 setting. Any events in italics are specific to my own campaign (you can discard them if they do not fit into your own campaign's mythos).

Azrac is a kingdom inhabiting The Barrens, a region in the West that was blasted clean of greenery by marching armies and terrible dragons during the last war. It is only now beginning to recover. Pearls farmed off the Azrac coast account for the kingdom's wealth and allow it to purchase the staples it is unable to grow. Sparse deciduous forests cover the coastal region of Azrac. Due to this and the lucrative gemstone and mining trades, the coast and the mountains are the most populous of the kingdom.

The most dangerous area in the region is the Trollbog, a marsh found at the Tundra River delta. While the name may indicate the swamp's inhabitants, the Trollbog is inhabited by a number of monstrous creatures and at least one dragon. The region officially falls under Azrac rule, but few can truly claim it and no one wishes to.

Azrac is primarily a human kingdom, with much of the population having dark skin, hair, and eyes. Those that have made their home in the coastal cities are generally quite wealthy. And this wealth attracts the less fortunate who seek their share of this wealth. The cities themselves are quite clean, with sculpted buildings of quarried stone and elaborate domes. The savannahs are inhabited by a number of nomadic tribes allied to the Azracan monarchy and scattered cities.

Aside from the dominant human race, various breeds of elves, Dwarves, goblins, and kobolds also inhabit the Azrac region. Due to the harsh environment (compared to their native forests and mountains) these races differ from their standard Palladia cousins in that they are better suited to surviving in the water-deprived savannah.