Allies & Adversaries

Stat Block: Imperial Enclave Patrol

The dragon noble houses need to keep their conquered subjects in line and what better way to do that than an armed presence in major cities? I created this organized unit to patrol Hollowfaust's Enclave as antagonists to the players operating as part of a rebellion.

Roving Patrols

There are 10 roving patrols in the Enclave.

Size: 4 human legionnaires, 1 human sergeant

Encounter Chance: 20% chance encounter for first 20 mins in Enclave, cumulative +10% for each additional 20 mins

Wall Patrols

There are 6 wall patrols guarding the entrance to the Enclave.

Size: 4 human legionnaires

Tactics

  • Successful Listen – radio on possible disturbance, move to investigate
  • Successful Spot – Radio position to watch command and demand surrender
  • 2 legionnaires move to cover sergeant and remaining legionnaire from alleyways
  • 1 casualty – Radio for reinforcements
  • 2 casualties – retreat and regroup, radio for reinforcements if not already done
  • 3 casualties (or sergeant) – full withdrawal to regroup with reinforcements
Human Sergeant-at-Arms
(Ftr 6, CR 8)

HD: 6d6+12 (49 hp) + Trauma Symbiote (+20 hp)

Init +2 (Dex) Spd 30 ft

AC: 10 (base) + 2 (Dex) + 9 (Armor) = 21

Atk: +9/+4 melee (1d4+2/17-20 – Keenblade Dagger)

+10/+5 ranged (3d10 – Assault Laser)

SV: +7 Fort, +6 Ref, +3 Will

Abl: Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 10

Skills: Climb +4, Demolitions +4, Freefall +4, Spot +3

Feats: Weapon Focus (Assault Laser), Point Blank Shot, Precise Shot, Rapid Shot, Autofire, Pressing Attack, Lightning Reflexes

Human Legionnaire
(War 7; CR 8)

HD: 7d8+14 (48 hp) + Trauma Symbiote (+20 hp)

Init: +2 (Dex) Spd 30 ft

AC: 10 (base) + 2 (Dex) + 9 (Armor) = 21

Atk: +8/+3 melee (1d4+1/17-20 – Keenblade Dagger)

+9/+4 ranged (3d10 – Assault Laser)

SV: +7 Fort, +4 Ref, +2 Will

Abl: Str 13, Dex 14, Con 14

Int 10, Wis 11, Cha 8

Skills: Climb +4, Demolitions +4, Freefall +4, Intimidate +2, Jump +4, Pilot +4, Swim +4, Spot +2