What you'll find here is a cross between fluffy expansion on the settings that I enjoy and the crunchy mechanics of the various rule systems. Game mechanics will cover anything from classes, races, feats, and/or skills. Check how an article is tagged to see if it's for the system you're looking for. It might not be, but can hopefully be adapted easily.

Stone Giants are huge humanoids which appear to be flesh and blood, but their outer skin is a dense protective crust similar to rock or dried mud. The humanoids are carnivores and eat raw meat, but are not cannibalistic, and prefer to hunt in thick, low-mountain wooded forests which border grasslands. Their preferred prey are buffalo, dinosaurs, and other grazing animals, as well as the humans and D-bees which hunt the same.

The Coalition Kill Hounds are the brainchild of Dr Desmond Bradford, the insane scientist who oversees the Lone Star military complex. A recent variation on the Dog Boy project, they are intended as front line shock troops and hunter-killers. The Kill Hound is a hulking canine humanoid creature with a bloodlust unlike anything Dr Bradford has created thus far. Small packs of 8-10 have been known to slaughter entire villages of D-bees and they were bred with the Tolkeen War in mind. Most are spliced using larger breeds, but especially Rottweiler, Bull Terrier, and Wolfhound traits.

Tattoo Magic is a special kind of magic with a special Arcane Background and some associated Edges. What follows is more information regarding the Arcane Background and additional Edges available only to arcane characters and Tattooed Men.

An ancient cousin to humans, Atlanteans have been transformed through centuries of mystic study and dimensional travel. Most are scholarly and generally peaceful, seeking to aid younger races in achieving enlightenment and combat forces of darkness.

Rank: Novice
Power Points: 2
Range: Self
Duration: 3 (1/round)
Trappings: A mark or tattoo, a faint aura