Palladium Fantasy RPG Errata

High Seas | Yin-Sloth Jungles | Missing Spells

Palladium Fantasy RPG Rulebook

Later printings of the book will contain the following clarifications and missing items:

Occupational Character Classes:

Long Bowman
When using a Log Bow, the Long Bowman gains +1 to strike at levels 2, 3, 4, 6, 8, 11, and 13.

Warrior Monk
The Warrior Monk's Spirit Strike uses up 3D6 P.P.E. (roll 3D6 and subtract from the Monk's P.P.E. reserve).

Palladin
The Palladin's Demon Death Blow uses up 2D6 P.P.E. (roll 2D6 and subtract from the Palladin's P.P.E. reserve).

Weapon Proficiencies:

There were two missing WPs in the 2nd edition, they are as follows:

W.P. Battle Axe
+1D6 damage at level two, +1 to strike at levels, 1, 3, 5, 8, 12 and 15; +1 to strike when thrown or to parry at levels 2, 4, 8 and 12 (not designed for throwing).

W.P. Pole Arm
+2 damage at levels 2 & 8; +1 to strike and parry at levels 1, 3, 6, 9 and 12; +1 to strike when thrown at levels 3, 7 and 12 (not designed for throwing).

W.P. Lance for the Knight & Paladins can be found with their OCCs. The Way of the Lance.

The S.D.C. of Shields

  S.D.C.
 
Small
Large
Wood 13 25
Leather
9
20
Wood & Leather
21
35
Iron
30
55

Characters with W.P. Shield get +1 to parry at levels 1, 3, 6, 9, 12, and 15. A shield can be used in one hand and a weapon in the other. +1 to strike with shield (1D4 damage) at levels 4,8, and 12. There are no bonuses to strike when thrown.

Palladium Armor Notes:

The SDC for Hard Leather armor (full suit) should be 30
The SDC for a half suit of Soft Leather is 10; A.R. 6
The SDC for a half suit of Hard Leather is 12; A.R. 8
The SDC for a half suit of Studded Leather is 20; A.R. 9
A half suit of padded, quilt or cloth isn't worth the while.

A Note About Nightowls:

The Nightowls Natural Abilities list bio-regeneration at 4D6 M.D. per minute. It should have been 4D6 S.D.C.

Magic and MD fire should be Magic and SDC fire. Same goes for their combat damage the claw strike should be 2D6 SDC not MD.

A Note About Elves:

One of the natural abilities of the Palladium Elf is to see in total darkness; nightvision 60 feet (18.3 m). Somehow, this was omitted.

Adventures on the High Seas

Later printings of the book will contain the following clarifications and missing items:

PAGE 31:
The Necromancer O.C.C. begins with 6 necromancy spells and 6 common spells associated with necromancy. Additional spells and rituals related to necromancy may be learned or purchased at any time regardless of the character's experience level (note that the necromancer does not obtain these automatically). A Necromancer begins with a P.P.E. base equal to 2D4 x 10 plus his P.E. attribute, and gains 2D6 more P.P.E. per level of experience.

PAGE 36:
The Necro-Magic spell Stench of the Dead affects an area of 100ft (30.4m) plus 10ft (3m) per level of experience.

Yin-Sloth Jungles

Later printings of the book will contain the following clarifications and missing items:

PAGE 34:
The Undead Hunter has a P.P.E. base of 1D4 x 10 plus his P.E. attribute, and gains 2D6 P.P.E. per level of experience.

Missing Spells

Fleet Feet

Range: Self or other by spell or ritual up to 20ft away
Duration: Two melee rounds per level of experience.
Saving Throw: None
P.P.E.: 20
Level: 6th level Wizard spell

Fleet feet is an extremely popular and powerful magic spell. Its popularity and commonness that makes it a 6th level spell.

The incantation doubles the physical prowess, speed and mobility of the enchanted person for 30 seconds (2 melee rounds) per level of the spell caster. This means the character's speed and P.P. are doubled (providing increased P.P. bonuses to strike, parry and dodge) and perhaps most notably, the character's attacks per melee round are all doubled for the duration of the spell.

While the character is a veriable whirlwind of action, the enchantment does have some drawbacks. The character is moving so fast and doing so much that the character is -2 on initiative and not likely to see a surprise attack coming (in most cases, a surprise attack or strike from behind is automatic). Furthermore, the performance of delicate skills like picking locks or pockets, carving, writing, etc., are all at -20% and the character cannot control his precise movement.

Mask of Deceit

Range: Self or other by touch
Duration: 10 minutes per level of experience
Saving Throw: Everybody who encounters the magically disguised character gets to save vs magic, but are -4 to succeed. A successful save means the true features are seen, not the mask.
P.P.E.: 15
Level: 6th Level Wizard spell.

The spell magically creates an illusionary mask over the person's own facial features. AGe, gender, skin color, hair, hair length, and specific features are composed by the thoughts of the spell caster. However, the magic is limited to facial features and does not apply to any other part of the body, nor does it add to one's height. The mage can attempt to imitate a specific person's face, but has a mere 20%+3% per level of experience success rate. The disguise skill adds a bonus of +10%.

Radiate Light

Range: Self or other by touch
Duration: One minute per level of experience.
Saving Throw: Not applicable.
P.P.E.: 8
Level: 3rd level Wizard spell and 2nd level Air Warlock magic.

The spell causes the character's entire body to glow with an illumination equal to 10 candles, but is gentle to the eyes. The light can be used to shed light on the area around the character like a lantern without the flickering. The light also has a calming effect and adds +1 to the charisma of the character who is aglow.

Strength of Utgard Loki

Range: Self or other up to 30ft away
Duration: Two melees per level of experience.
Saving Throw: Not applicable.
P.P.E.: 15
Level: 5rd level Wizard spell.

Utgard Loki is a giant sorcerer of legend from some unknown dimension. When the spell is invoked it endows the spell caster with the giant's powers:

  • +5 to all saving throws
  • +6 damage
  • +5 dodge
  • Raises P.E. and SPD to 24, and P.S. to 21
  • +1 attack

The information on this site is freely available for you to use in your own games, but please give credit where credit is due. If you don't see who wrote the information, assume the article, adventure, or plot point was written by Peter Adams. Game on!