House Rules: Character Generation

Creating characters is somewhat subjective, but I always follow these rules.

1. Attributes: When rolling character attributes, always roll one extra die and take the best rolls. For instance, if a player is rolling up a human, all attributes are rolled on 3D6. In my games, roll 4D6 and keep the dice with the highest three values. Exceptional attributes are rolled based on the following chart:

Dice
Exceptional On
1D6 6
2D6 11, 12
3D6 16, 17, 18
4D6 23, 24
5D6 30
6D6 None

2. Hit Points & S.D.C.: I've recently been enlightened (through my own games and the arguments of others) that S.D.C. is the most useless stat in all of Palladium's games. Thus, no characters have S.D.C. Only hit points. In Rifts and games with Mega-damage, this makes all creatures have one number for life force. I think it makes more sense. I do still use S.D.C. on inanimate objects, such as safes, doors, and similar items. Any O.C.C. or creature with a bonus to S.D.C. receives half that bonus in additional hit points (i.e. +2D4 S.D.C = +1D4 hit points; +1D4x100 S.D.C. = +1D4x50 hit points).

3. Alignments: I use an alternative alignment system (see Alignments: An Alternative) that allows players to better define a character's personality without being restricted by the tenets of a specific alignment.