For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

Alexandra was raised by two of the most influential people in the New German Republic. As a result, she always had everything she needed and wanted. When Alex was old enough, she was shown the family business, smuggling. Alex was intrigued because it went against everything she had been taught in the schools, including the association with D-bees. Her parents sympathized with the D-bees and knew that the best way to earn a living was to work with everyone, and Alex was taught this from the beginning. She learned the trade quickly and her parents prosperity grew almost daily.

Danielle was born a street urchin and has worked her way up from the bottom. She stole what money she could at first, hoarding it until she had enough to buy the equipment she would need. It took a few years and long criminal record, but she finally saved the money she needed and bought art equipment, and special forgery tools, as well as a computer to aid in her work.

Johann was born into a prominent business family. Unfortunately, Johann yearned for knowledge, not the hobnobbing and kissing ass of the business world. When he was fifteen, he left home. He lived on the streets, gathering as many books and learning as much as he could. Eventually, the knowledge was not enough to keep him alive and he needed to start stealing to make a living and eat from day to day. It started small, picking pockets, occasionally robbing a small store.

Nicholas is Danielle and Johann's youngest son. He has continued the family lineage of psychic powers and is quite adept. He was born into a relative life of luxury and was brought into the family business as a negotiator. With his telepathic powers, he was quite good. Unfortunately, the life of adventure called to Nick and he longed to be out in the field with his older sister and brother. Danielle and Johann then assigned him to protect his sister and ensure that the family got the money that was due. He has served in this area ever since.

The House of the Leopard has always produced the largest number of duelists. Why this is, is unknown, but it is most likely due to the exceptional physical prowess present in all members of the House (minimum PP of 22).

The Peacekeepers are a war-like race of humanoids of a small empire in the Anvil Galaxy. Their homeworld of Ceirus Prime (pronounced Kay-rus) has been mastered (in order and in self-sufficiency). Unfortunately, the Peacekeepers would not be satisfied with mastery of their world. They soon discovered the art of space travel and began to explore their solar system (Ceirus). Many decades passed before they were able to send manned exploration vessels to other planets within their solar system, but what they brought back was well worth the wait.

Hook: For the past ten days, grisly murders have been taking place in the small town of Garrets Hill. Each night one of the townspeople has been electrocuted. The characters may be related to one of the victims, or called in by local police for their skills (if the character is a noted doctor or pathologist), or perhaps the characters are simply driving through the city, or a member of the press. On the surface, the victims have nothing distinctive in common. In such a small community, there is too much overlap of daily living for police to single out one common factor between the deaths. In each case, the victim was killed in their own home, usually in their beds around 1:00 am, it's as if each body was completely enveloped in a powerful electric field (some of the remains were little more than carbon and ash). The police are baffled by the instrument the killer is using, pathology has determined that the amount of electricity needed for the killings is greater than what could even be generated by the local public wiring (it would cause the wire casing to completely melt), but meter usage shows no unusual activity. Each body shows no trauma, no injury aside from the electrocution. Further, the telltale contact points on the remains are in the shape of handprints.

Hook: The characters are invited to join with another small group of researchers to determine if an old building is haunted. The structure served as the private hospital and limited sanitarium of Dr. Lindschlott around the turn of the century. Lindschlott was considered quite eccentric and had very unusual theories in medicine. He vanished under mysterious circumstances and the building has been empty since but considered a hotbed of paranormal activity. Lindschlott also lived on the grounds, which is quite a distance from any populated cities in a wild, wooded area surrounded by swift river or sheer cliff.