For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

I ended up completely laying out the Timiro Calendar during some of my Palladium Fantasy RPG campaigns years ago.

Current Year: 1782 TR (Timiro Record), 5823 WR (Western Record), 18,223 EC (Elven Calendar), 71,345 DC (Dwarven Calendar)

Monks come in all varieties. There are those that promote peace and scholarly pursuits, represented by the Monk Scholar O.C.C. (see Book 2: Old Ones, p.14 for more information on this O.C.C.), and those of a militant nature who seek to destroy evil, represented by the Warrior Monk O.C.C. (see the Palladium Fantasy Rulebook for more information on this O.C.C.). There are additional monastic orders that promote different ideals. Here I will discuss just a few types of these orders (and provide details on some of the orders) as well as their philosophies. I will be drawing heavily on concepts from the Mystic China sourcebook (for Ninjas & Superspies, but a great resource for Palladium games in general), including Chi (pronounced like "key"), Chi magic (especially in terms of the Wu Shih O.C.C.), and some of the martial artist OCCs.

A secret society headquartered in the city of Destiny Point (for a complete description of the city, see Book 13: Northern Hinterlands, p.148), the Watchers of the Unspoken have been investigating myth and legend for centuries. The organization was formed after the disappearance of the Order of Ages, it's founding members intent on finding the truth about the history of Palladia. Organized in a cell structure, members know little to nothing about other cells and their operations (this has unintentionally led to cells competing against each other for the same tome or artifact - luckily, it is rare that more than one cell is operating in the same area).

The following are very basic, undeveloped ideas that have crossed my mind for possible D&D 3rd Edition (3e) games. Should I ever actually start playing 3e, I'm sure I'll catch some flak from someone about this (if anyone knows what I need to include on my page to cover WotC copyright notices, This email address is being protected from spambots. You need JavaScript enabled to view it. and I'll add them), otherwise, just know that there is some stuff that is copyrighted by WotC and I don't own some terms (like Greyhawk). And without further ado, the adventure seeds...

Despite his impoverished childhood and adolescence, A'Kosh always envisioned something more. He grew up in the slums of Upper Kighfalton, avoiding the constant purges by the Emperor and the regional Overlord to rid the region of the subterranean races such as Ratlings, Goblins, and Ratton. Somehow, he survived, though he became embittered and resentful after his kin were slaughtered. Starving and alone, he wandered the streets and sewers, stealing what he could and using his cobbler abilities to keep from being caught.

Since he was an infant, Devis was born and raised in the royal court of the new "Kingdom of Elves." Being the youngest of five, Devis was not in line for any succession and was instead deemed to inherit the position of diplomat. Unfortunately, it always seemed he was unable to be polite to guests, diplomats, and visiting emissaries. His parents soon realized this and decided that his brackish attitude and affinity for sneaking about should be put to better use.

Jaya is a human monk -- member of the Order of Claren Elian on Krynn. After being forced in the middle of the war with the Dark Queen, he has found a new calling, and reason to revise the order's ways. Here are Jaya's history and stat block.

Nym is a half-elven ranger I'm currently playing in a local D&D group I recently located. Nothing spectacular at the moment since we're just needing to get a few levels before we start the primary adventure campaign -- The Return the Temple of Elemental Evil. Here's Nym's history and stat block.