For those of you that have stopped by before, welcome back! If you haven't already looked around, this is my little corner of the Internet that contains 15+ years of tabletop RPG resources. There's a heavy Palladium presence since I played their games from the time I was in middle school (about 12-13 for those that may not be familiar with US education groupings) up until several years ago. I'm still working through a backlog of stuff unearthed from my hard drive (and in need of some rewriting), but I continue to post new resources as I use it in my current Savage Rifts campaign.

While I still love Palladium and their settings, I've opted to pursue simpler mechanics. After backing the Breachworld RPG by Jason Richards Publishing (you might recognize his name if you're a Rifts fan), I fell in love with the Mini6 system, and you'll find some resources for that RPG here. Currently, I'm back in the realm of Rifts Earth and my familiarity and love of that setting is spurring a lot of new translations to the Savage Rifts RPG. As campaigns come and go, you'll see new material posted that relates to the epic storylines I seek to tell along with my players. What follows are many, many resources for these campaigns that I hope you will find useful in your own campaign.

During a recent Pathfinder campaign, I used several key locations. Here's a few of them for use in your own campaign.

Here are a few key personalities from a recent Pathfinder campaign set in Ustalav.

This campaign is set in Ustalav, a fog-shrouded land infested by all manner of horrific creatures. In Vieland, the northwestern-most county, a gray sky pelts the ground with a steady rain and a thick mist dulls the echo of footsteps on cobblestone avenues. Our story begins at the University of Lepidstadt, where a come-of-age orphan and a runaway are about to cross paths.

Isarn was recently accused of murder in Hollowfaust. Though later proven innocent, his incarceration left him shaken. He departed Hollowfaust on the pretense of returning home to Burok-Torn, but the scars he carries may guide him in other directions. As of the 19th or Corot, 150 AV, Isarn travels the road south of the Hornsaw with a merchant caravan bound for the town of Three Moons in Calastia.

The Black Hand is an assassin's guild operating in Timiro and Land of the South Winds, though they have recently begun to expand their operations thanks to help from a, virtually unknown, force in the Land of the Damned. The Black Hand is a very secretive organization and the fact that an individual has sought them out and offered to fund their activities, with no apparent ulterior motives, troubles the guildmasters immensely.

Corliss is a character I'm playing in the Threat of the Empire game in the Campaign Center. This is my first experience with the d20 version of Star Wars, but my second run-in with the RPG (I played the old West End Games version some time back). My boss let me borrow all his Jedi-related stuff so I could get a better feel for their personality and training. Hopefully I can be "jedi" enough for this game. Enjoy the character.

The following are very basic, undeveloped ideas that have crossed my mind for possible Dragonstar campaigns. Dragonstar is a very cool sci-fi game using the "classic" races from D&D. It's published by Fantasy Flight Games and is, IMO, one of the best d20 products out there. As I write this, I am anxiously awaiting the release of their Guide to the Galaxy which will give detailed setting information (at this time, only the Starfarer's Handbook has been released).

This campaign is based out of the Timiro Kingdom and the Old Kingdom (and could lead to adventures in a number of other regions in the world). I've actually got a bit more to this, but it was becoming very specific to my own campaign world. What is presented here is a more basic version that should be easily implemented by anyone.